I'm wondering that too. Are there modes and features that are locked unless you buy in?Nice
How true is Lawlors description of "there's so much more to the game than you can get to on one credit" when he talks about buy-in? In the video he makes it sound like a rather cheap way to get you to spend more money, but this is one of those typical "massive earnings!" promo videos, so I was wondering how much this affects the game in reality.
Thats just marketing talk: "there is more in this game than you can see on 3 balls. "
From pinball.org:
Road Show also introduces the 1/2 credit buy-in (nothing special about it, just a cheap extra ball)
You can buy-in until you reach the West Coast, for 1/2 credit each time. You don't get anything special for buying in.
TPA needs to support Buy-in/Operator's screens, or this won't work too well. When buy-in is prominently mentioned in marketing materials, it's an important feature.I played this one a few times in an arcade and it is a very good table, with a plethora of shots and all around excellent gameplay. This table definitely needs to be released in TPA sometime.
TPA needs to support Buy-in/Operator's screens, or this won't work too well. When buy-in is prominently mentioned in marketing materials, it's an important feature.
Farsight could probably just remove that feature in the operators menu, in fact if I remember correctly from Visual Pinball I'm almost sure you can do that with all Buy-in tables.
You may be right, but why would they want to?Farsight could probably just remove that feature in the operators menu, in fact if I remember correctly from Visual Pinball I'm almost sure you can do that with all Buy-in tables.
I dont want unlimited buy-in as the default setting for a table. If theres an operator menu sure, but otherwise limit the max amount of extra balls/buy in to a certain amount. I want the wizard mode in a game to mean something. What fun would Atlantis be if you can just "buy" your way there with unlimited virtual credits.You may be right, but why would they want to?
I played a lot more pinball in college than my friends did, and so to make games more even, I'd set the table to 7 balls. They'd play all 7 balls, and I'd let the first 4 balls drain and play the last 3. As they improved, we set the table to 6 balls, 5 balls, and so on until we were roughly evenly matched.In regards to operator menu, does someone here actually use those? I only use zens for my 6 yr old.