Rom Coin Door Option

Kemetman72

Banned
Sep 12, 2012
398
0
There should be a feature to let us adjust the rom settings to what we like. Just like a real machine....and in VP/VPinmame....That would make things truly authentic.
 

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
There should be a feature to let us adjust the rom settings to what we like. Just like a real machine....and in VP/VPinmame....That would make things truly authentic.
Twilight Zone and ST:TNG are getting operator's menus, but you had to have donated $100+ to their respective kickstarters to have access to it.

Also, Ryan Routon (a FarSight developer) over in the Android forum has hinted at a "pro mode" that would add operator's menus to the other tables. Still in developmental stages, no word yet on when (or if) it will be released. The fear is that allowing unfettered access to the operator's menu may introduce a horde of bugs, and so FarSight is taking it slow and probably will test it on a couple of tables (TOTAN's been mentioned) to see how it goes before proceeding further.
 

alexk3954

New member
Mar 8, 2012
126
0
Serenseven, why would access to the op menu introduce bugs? All those options are built into the ROM, and most tables are ROM emulated, so its not like you are going to be confusing the software. I guess I'm just not very tech savvy...
 

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
Serenseven, why would access to the op menu introduce bugs? All those options are built into the ROM, and most tables are ROM emulated, so its not like you are going to be confusing the software. I guess I'm just not very tech savvy...
The ROM wouldn't be confused, but the emulation framework that translates between the ROM and your iPad/Android/PS3/360/etc. may not handle all possible options. For example, it's doubtful FarSight spent the time to handle things like attract mode music settings, coin and currency settings, all the different lamp and switch tests, etc., when the game was first being developed. All these things have to be revisited now and implemented. New code = new bugs.
 

Mike Reitmeyer

FarSight Employee
Mar 13, 2012
1,735
1
A perfect example of a bug from allowing operators menu is one we found early on. When playing normally, the game looks for the string "GAME OVER" on the display to know the game has ended. If you change the language in the operator menu to German, "GAME OVER" never appears. Instead "SPIELENDE" appears. So we had to get all the strings for each of the languages (french, german, and spanish) for any messages we trigger off of.
 

sellenoff

FarSight Programmer
Aug 17, 2012
76
0
Serenseven, why would access to the op menu introduce bugs? All those options are built into the ROM, and most tables are ROM emulated, so its not like you are going to be confusing the software. I guess I'm just not very tech savvy...

Largely due to the interaction between the emulation and the game engine itself, since there's a lot of "magic" to make the game seem integrated, as Mike pointed out one example. Goal detection in general is very hard to implement reliably, and is likely the most obvious source of potential trouble.

Serenseven is correct that the biggest issue would be having to re-test everything on every table using various different ROM settings.

Farsight is planning on doing a "Pro" mode where you can change these things, but it's going to be rolled out slowly ( a table or two at a time ) to allow for the extended testing this requires ( at least that's the impression I got from speaking with them about it ).
 

Kemetman72

Banned
Sep 12, 2012
398
0
Hey Steve long time no see...remember Marv75? How come VP/Vpinmame can do it so easily...because they're too spread out over weaker platforms vs. the stronger ones and such?
 

Richard B

New member
Apr 7, 2012
1,868
0
Hey Steve long time no see...remember Marv75? How come VP/Vpinmame can do it so easily...because they're too spread out over weaker platforms vs. the stronger ones and such?
1. They're only on one platform (PC).
2. Their game engine is much simpler.
3. They've been doing this for over a dozen years.
4. Many of their tables are buggy. Some are even unplayable.
 

alexk3954

New member
Mar 8, 2012
126
0
Thanks for the replies serenseven, Mike, and sellenoff

Thats great to hear about the pro versions of the tables, I am very excited!
I hope there is a pro version of scared stiff. I am so sad that the family mode is turned on. The audio on that table always cracks me up
 

sts85

New member
Nov 14, 2013
2
0
Adjustment Language is not saved

Hello,
I play on my PC Pinball Arcade with Steam.
It's awesome... :rolleyes:

With the Coin Door Option in the Main Menu I have change the Standard Adjustment with Language on FRENCH.

tkth.jpg


You can play without problem but when you change table the Adjustment Language is not saved...

On a true pinball the Adjustments are saved when you close the Coin Door...

Is there a trick or is it a bug? :mad:

Regards

Jean Christophe from FRANCE
 

Espy

New member
Sep 9, 2013
2,098
1
I know I'm replying to a year-old post...

Largely due to the interaction between the emulation and the game engine itself, since there's a lot of "magic" to make the game seem integrated, as Mike pointed out one example. Goal detection in general is very hard to implement reliably, and is likely the most obvious source of potential trouble.

Serenseven is correct that the biggest issue would be having to re-test everything on every table using various different ROM settings.

Farsight is planning on doing a "Pro" mode where you can change these things, but it's going to be rolled out slowly ( a table or two at a time ) to allow for the extended testing this requires ( at least that's the impression I got from speaking with them about it ).

I always wondered, as a software engineer myself, how you detected what was going on in the software for goal detection etc. I fugred it would be something to do with the DMD output. Do you look at the actual DMD image, or do you read the messages being displayed as strings, or something like that?
 

sts85

New member
Nov 14, 2013
2
0
Hello,
When I play, I read the messages on the DMD (when I can block the ball but not on MULTIBALL...) to get informations

I read faster french than english because I'm French... :rolleyes:

I Learn the Main Menu of the Coin Door because I'm a pinball owner...:cool:

On a real pinball these Adjustments are saved with 3 batteries AA (1,5V). :D

On Pinball Arcade you can make these Adjustments and play (in french) without bug up to change table, they are not saved. :mad:

Regards

Jean Christophe from FRANCE
 
N

netizen

Guest
On a true pinball the Adjustments are saved when you close the Coin Door...

Is there a trick or is it a bug? :mad:

Regards

Jean Christophe from FRANCE

Other tables have secondary settings that are not being saved between sessions as well. I know that Mike is aware of this and looking at it, maybe post it in the bug thread for the current build and it will get another look.

1 vote for bug
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
I know I'm replying to a year-old post...



I always wondered, as a software engineer myself, how you detected what was going on in the software for goal detection etc. I fugred it would be something to do with the DMD output. Do you look at the actual DMD image, or do you read the messages being displayed as strings, or something like that?

It seems to be audio calls from the game.

This was revealed when I triggered a standard goal from an audio call from Tee'd Off on the flyover screen. It has since been patched, but the secret is out...

I think this is why all the sounds are extracted and then added back in so hooks can be added for goal achievements.
 

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