karl
New member
- May 10, 2012
- 1,809
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Am I the only one who finds it ironic that people are asking about the lack of communication in a audio interview (communication) that most developers wouldn't do?
Good Catch
Am I the only one who finds it ironic that people are asking about the lack of communication in a audio interview (communication) that most developers wouldn't do?
+1
More specifically lack of communication. For example giving a PS3 release date, but neglecting the small detail of it being a north American release only. Nothing was said about the European version or date, what so ever.
I emailed Bobby about the UI/menu complaints and got an encouraging response:
"We have a new UI guy working full time now and we'll be updating the look in a month or so. It will function in a similar manner, but the new look is a lot better."
A fair point. And yet all one has to do is take a look through the various threads on the kickstarter codes or bug reports or whatever and you'll find tons of instances where Farsight's communications were not up to snuff.Am I the only one who finds it ironic that people are asking about the lack of communication in a audio interview (communication) that most developers wouldn't do?
Are there any licensed tables you think you could produce without a kickstarter?
I could use a wii-mote to controll TPA on my Galaxytab2, if only the game had keyboard commands to work with; no rootingmatooting nessecary.
May those please be added, (so perhaps I'll shut up about the fugly background carpet on android)?
I always post both the NA and EU release dates in the News thread when hard dates are announced and they've always been spot on.
Am I the only one who finds it ironic that people are asking about the lack of communication in a audio interview (communication) that most developers wouldn't do?
Has FarSight considered making some DLCs for PS Vita , that actually use the PS Vita assets to it's advantage instead of low resoloution quickie ports of your mobile versions?