Great to hear, so what I have so far:
- Theatre of Magic
- Ripleys
- Cactus
- poto
Feel free to post more!
No this is great, I really appreciate you guys answering the call like this. I'll be glad to have a list of tables to look at in my free time!
Current list:
- Theatre of Magic
- Ripleys
- Cactus
- poto
- firepower
- taxi
I know you do Android, but the same needs are on Vita, plus the plastics on Whodunit and the return lanes on Junkyard.
and adding some kickout mechanism in the left lock holeFirepower...transparent plastic over right ball lock needs transparency.
I know you do Android, but the same needs are on Vita, plus the plastics on Whodunit and the return lanes on Junkyard.
What's the issue with the plastics on WHO dunnit? and what specifically are you referring to regarding the return lanes on Junkyard? These are Android issues...correct?
Sorry. Vita issues. I figured as long as we're talking about fixing transparent plastics...
The plastics on Whodunnit are opaque and the same for the return lanes on JY. When at a low angle you can't see the ball until it's at the flipper.
Gotcha...and as Scumble stated, you may want to post this info in the PS Vita section. That section of the forum is also looked at by the developers from time to time and is not being ignored. It's just a matter of finding the time to go back and fix issues that are being reported.
well, CC for sure
yes. They are blocking the view. And yes, it is like that on PC. I mentioned that in one of those android beta threads. If you guys can do something it would be great. And will you take a look at that left lock hole on Firepower? http://i.ytimg.com/vi/XOZm7i7F9f4/maxresdefault.jpg
Scumble, can you please look into the mothership lights not working on Attack from Mars and the pop bumper lights not working on Pin•Bot. Both of them used to work fine on Android up until a few months ago. Thanks.
The left lock? I see the transparency issue with the upper right plastic over the right lock, but what's wrong with the left?