Have a slight degree of randomness in all rebounds off of standups.
In real life they deform a bit on impact and the ball doesn't go precisely to the same point every time off of them. So why does it in TPA?
This is most obvious on t2, where the skillshot rebounds exactly the same every single time, and with the three in one escape rebound off the rightmost target into the skillshot standups and into the other two.
If we apply a slight random factor, similar to what the jet bumpers do to all standups but less extreme, tables will suddenly become a lot less exploitable. say maybe plus or minus 1 degree, or even .1 degree, it will make a difference.
This random factor is what makes standups of death so dangerous to shoot in real life. You don't know exactly what the ball will do off of them, where they are totally predictable in TPA.
This also makes the superdog to mirror shot a LOT less of a guarantee, like it is in real life. in TPA it can be totally relie dupon, and that's NOT realistic.
In real life they deform a bit on impact and the ball doesn't go precisely to the same point every time off of them. So why does it in TPA?
This is most obvious on t2, where the skillshot rebounds exactly the same every single time, and with the three in one escape rebound off the rightmost target into the skillshot standups and into the other two.
If we apply a slight random factor, similar to what the jet bumpers do to all standups but less extreme, tables will suddenly become a lot less exploitable. say maybe plus or minus 1 degree, or even .1 degree, it will make a difference.
This random factor is what makes standups of death so dangerous to shoot in real life. You don't know exactly what the ball will do off of them, where they are totally predictable in TPA.
This also makes the superdog to mirror shot a LOT less of a guarantee, like it is in real life. in TPA it can be totally relie dupon, and that's NOT realistic.
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