Kolchak357
Senior Pigeon
- May 31, 2012
- 8,102
- 2
Ok, I get it. I'm not a completionist when it comes to wizard goals. Sometimes I go for them if they sound fun or interesting to me. Many goals are just too much of a grind for me.
Been working on building up Frank Thomas cards, both for the wizard goal and the fact that there are some sweet payouts for higher card numbers. Here are the only ways I've seen to build them up:
Bullpen awards: Up to 10 cards at a go. Completely random and I've been trying to find a reliable way to get a ball into the bullpen in the first place. Does anyone know if it's possible to slow an orbit shot down enough with a nudge to send it there?
Frank Thomas Cards mode: I found that if I can get the third ball into play then very quickly shoot two of the three into the right hole, they will often get stuck there. I can keep the last ball in play to make careful orbit shots much easier. Gotten to about 15 cards this way, but getting those balls stuck in the first place is tricky.
Left outlane: 3 cards. Not bad, but I can't think of any way to make a long term strategy out of this. Disabled during multiball of course...
Steal Base: Scoop + Scoop (6 sec timer) + Drop Target = 1 card. Can't get more than a few cards this way and I've had more than a few drains from missed shots to the scoop.
Any other suggestions? Any ways to get cards that I've missed?
Bah I've been playing too much Witcher 3, I instantly started thinking about how to get more Gwent cards. Can't help with Big Hurt, I think you've listed 'em all.
Been working on building up Frank Thomas cards, both for the wizard goal and the fact that there are some sweet payouts for higher card numbers. Here are the only ways I've seen to build them up:
Bullpen awards: Up to 10 cards at a go. Completely random and I've been trying to find a reliable way to get a ball into the bullpen in the first place. Does anyone know if it's possible to slow an orbit shot down enough with a nudge to send it there?
Frank Thomas Cards mode: I found that if I can get the third ball into play then very quickly shoot two of the three into the right hole, they will often get stuck there. I can keep the last ball in play to make careful orbit shots much easier. Gotten to about 15 cards this way, but getting those balls stuck in the first place is tricky.
Left outlane: 3 cards. Not bad, but I can't think of any way to make a long term strategy out of this. Disabled during multiball of course...
Steal Base: Scoop + Scoop (6 sec timer) + Drop Target = 1 card. Can't get more than a few cards this way and I've had more than a few drains from missed shots to the scoop.
Any other suggestions? Any ways to get cards that I've missed?