Good? Great? Hellishly, horribly hideous?
It's a COMPETENT table release the ugly textures prominent in Vita releases are back , particuliarly on the launcher boxes I noticed . But turning my Vita on here are some quick notes:
*coin door texture blurry / low resoloution (who cares it's a static graphic not relevent to gameplay)
*playfield in front of table is in higher resoloution than middle or rear playfield (Farsight uses this trick to save time on renders and increase frames per sec )
*bumper side railings are very fuzzy resoloution (laziness, those front side rails in better resoloution should not affect frames)
*playfield art texture of aliens is low resoloution
in short they basically did the same as Scared Stiff and Twilight Zone, a focus on making the game intro show off high res. backglass , high res. table pans , it's only when you start the game that the TRUE GRAPHICS are shown . There's a lack of shadowing , lack of dynamic lighting , and model textures are in basic colors .
I'd rate the table graphically a C + . Below par of what the PS Vita is capable of rendering , but worth owning .
It is my estimate that when they discovered a formula to make 30 FPS , they render all Vita games the same way.
+ front bumpers high res models
+ balls high res
+ everything else low res.(most models, rails, toys)
+ game intro pans of backglass and playfield high res.
+ 2-4 lighting effects
+ no shade rendering/ no relflections
Farsight makes their Ps Vita tables like painters paint oil paintings , you dont paint in every detail and it's best enjoyed as whole package , when we play the game and the ball is flying , you dont notice everything. In short this is a better translation than TwilightZone was , but could be better?
Thanks for the update. Glad I passed on it.
It may look great on PS3, but I'm so sick of these guys that I'm no longer giving them my support.
That is absolutely correct, and there's no excuse. Vita is (at least) twice as powerful as any android device out there. Also, i don't understand why some of the artwork is missing, i mean Android version is old, months old.FarSight is just borrowing their PS Vita version from a template they made for mobile devices . Which is why they dont use advanced PS Vita GPU or multicore CPU
whoa hold your horses Metazoic from out of the darkness tonight a ray of hope . Version 1.10 on Vita came out , which has from what my old eyes are seeing upped the details of several tables , Scared Stiff still not great, but you see they are making strides with the classic tables and some of the old tables were improved.
I think the PROBLEM is FarSight optimises the game for people using the mostly discarded vertical field view , that forces you to use touch screen to use the flippers , the game always looks better that way, BUT no one can get good ball control by turning Vita on it's side for game playing, so we play it horizontally naturally.