The PC version has the audio sample rate set to 44k, while the iOS and Mac version are set to 11k. I can't speak for the PS3 as I have no part in it. The lower sample rates are due to engine limitations.
I wouldn't be at all surprised if there is no cross-license here (even if Steam supports it). I'm more interested in finding out what this means for those of us that paid for the App Store version. Will they still concentrate on releasing and updating tables through the App Store or are they now focused only on the Steam release. As usual lack of info here.
Anyone feeling any keyboard 'input lag'?
Definitely feel it on Fish Tales, seems like the flipper fires late after the key press, making it harder to connect with the ball at the right time.