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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Steam PC Version 1.27.7 Bugs
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<blockquote data-quote="Jamesac68" data-source="post: 157152" data-attributes="member: 3379"><p>Title Bug: Black Knight collision detection in upper playfield</p><p>OS Version: Windows 7</p><p>Graphics Card: NVIDIA GTX 560 Ti</p><p>Ram: 8GB</p><p>Version #1.27.7</p><p>Display Mode: “Full Screen”</p><p>Display Resolution: “1680x1050”</p><p></p><p>The upper playfield in Black Knight appears to be toast. More specifically, the multiball section locks the first two balls most of the time, if one of them doesn't treat the lock area as a clear path to fly straight through, and ball 3 can do one of three things. Most likely it will lock into place with no registration, requiring an attendant call. I've also seen it fly through the other two treating the locking area like an empty lane. Finally, I've persuaded it to work one time out of five.</p><p></p><p>I've also seen a ball go through the barrier between upper and lower playfield, treating it as a flat surface with no "drop" for the height difference. This happened once and I can't recreate it.</p><p></p><p>Thing #3 is losing a ball in multiball, possibly in the glitchy ball lock area up top but I can't say for sure. Calling attendant gave a message that no balls were lost, but it just hung there doing nothing. I've only been able to persuade multiball to happen once so haven't been able to recreate this.</p><p></p><p>General - Premature plunging doesn't strike the ball</p><p>OS Version: Windows 7</p><p>Graphics Card: NVIDIA Geforce GTX 560 Ti</p><p>Ram: 8GB</p><p>Version: 1.27.7</p><p>Display Mode: Full Screen</p><p>Display Resolution: 1680x1050</p><p></p><p>As JavaJack stated above. The plunger doesn't like it's supposed to unless you wait for it to settle into place.</p></blockquote><p></p>
[QUOTE="Jamesac68, post: 157152, member: 3379"] Title Bug: Black Knight collision detection in upper playfield OS Version: Windows 7 Graphics Card: NVIDIA GTX 560 Ti Ram: 8GB Version #1.27.7 Display Mode: “Full Screen” Display Resolution: “1680x1050” The upper playfield in Black Knight appears to be toast. More specifically, the multiball section locks the first two balls most of the time, if one of them doesn't treat the lock area as a clear path to fly straight through, and ball 3 can do one of three things. Most likely it will lock into place with no registration, requiring an attendant call. I've also seen it fly through the other two treating the locking area like an empty lane. Finally, I've persuaded it to work one time out of five. I've also seen a ball go through the barrier between upper and lower playfield, treating it as a flat surface with no "drop" for the height difference. This happened once and I can't recreate it. Thing #3 is losing a ball in multiball, possibly in the glitchy ball lock area up top but I can't say for sure. Calling attendant gave a message that no balls were lost, but it just hung there doing nothing. I've only been able to persuade multiball to happen once so haven't been able to recreate this. General - Premature plunging doesn't strike the ball OS Version: Windows 7 Graphics Card: NVIDIA Geforce GTX 560 Ti Ram: 8GB Version: 1.27.7 Display Mode: Full Screen Display Resolution: 1680x1050 As JavaJack stated above. The plunger doesn't like it's supposed to unless you wait for it to settle into place. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Steam PC Version 1.27.7 Bugs
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