1) a tilt warning stops the 10X timer until a major shot, which does not include the WOOC, lane is hit. well known exploit
2) often after a shot to the ozone ramp, if you hold the flipper up it will land on the lowered opposite flipper. a well times flip will send it back up the ramp.
3) a hard nudge LEFT while it rolls up the left flipper will ensure it makes it over to an upraised RIGHT flipper. you can then trap and shoot the ozone ramp.
4) captn is best shot by an early flip on the feed from the comic/cottage. do it right and it will drop in. this is true in real life as well, as shots from a trap will often have too much power and bounce out.
5) big bang simply isn't big enough to justify making any special effort to collect, and gimps the rock-it to 1 mill for the rest of the mulitball. at this point might as well drain to turn on the 2x scores.
6) ozone ramp is a good source of extra balls. with ball on right flipper you usually want to shoot that. you may want request time if the cottage is not lit or party saver bonus is.
7) eat drink and B merry is just not that much points.
8) WOOC is where all the real points are at. million plus up to 10M, and can be multiplied by 2x or 10x. not sure if both will stack. but consider that 20 million twice is more then you will get out of big bang.
9) however the ozone ramp is pretty safe. and if you get both balls up it you can get a lot of points in a short amount of time. ozone bonus seems to max at 2 million, doubled to 4 million. for an easy shot to repeat, that's not bad. and add to that the extra balls and we are retty good.
10) lighting the comic is worthwhile especially if the cottage is NOT lit. if it IS you may want to claim the multiball from it before you try to collect the comic, because instant multiball wastes normally lit multiball.
11) every time the ball returns to plunger, door prize is available. even after a ball save. that's why door prize cuts off the saver.
2) often after a shot to the ozone ramp, if you hold the flipper up it will land on the lowered opposite flipper. a well times flip will send it back up the ramp.
3) a hard nudge LEFT while it rolls up the left flipper will ensure it makes it over to an upraised RIGHT flipper. you can then trap and shoot the ozone ramp.
4) captn is best shot by an early flip on the feed from the comic/cottage. do it right and it will drop in. this is true in real life as well, as shots from a trap will often have too much power and bounce out.
5) big bang simply isn't big enough to justify making any special effort to collect, and gimps the rock-it to 1 mill for the rest of the mulitball. at this point might as well drain to turn on the 2x scores.
6) ozone ramp is a good source of extra balls. with ball on right flipper you usually want to shoot that. you may want request time if the cottage is not lit or party saver bonus is.
7) eat drink and B merry is just not that much points.
8) WOOC is where all the real points are at. million plus up to 10M, and can be multiplied by 2x or 10x. not sure if both will stack. but consider that 20 million twice is more then you will get out of big bang.
9) however the ozone ramp is pretty safe. and if you get both balls up it you can get a lot of points in a short amount of time. ozone bonus seems to max at 2 million, doubled to 4 million. for an easy shot to repeat, that's not bad. and add to that the extra balls and we are retty good.
10) lighting the comic is worthwhile especially if the cottage is NOT lit. if it IS you may want to claim the multiball from it before you try to collect the comic, because instant multiball wastes normally lit multiball.
11) every time the ball returns to plunger, door prize is available. even after a ball save. that's why door prize cuts off the saver.
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