1. Get the extra ball right away every ball, while you're at it manipulate the lock letters to light lock and maybe collect a multiplier by the time you get the extra ball. Was doing well at a complete stop with this one for a while but eventually started to do it on the move from the cradle with more success.
Hold the left flipper up after you make the right ramp and it will come to a stop but looks a little scary sometimes so just give it a little nudge to the right to keep sanity.
2. Shoot for the broadside awards when they're available (easy shots) or just skip them altogether. Doing all of them will get you a jackpot which is a pittance compared to sinking ships. One award will get you instant multiball. I haven't really been bothering with them recently. If you have all the locks left there's a good chance you'll hit Instant Multiball off the broadside first but the lock shot is guaranteed to get you multiball in 5 shots or less.
3. Light lock letters on the left saucer or the right ramp, whichever you find easier.
I go for the lock shot on the left. At first I would do this from a dead stop on the right flipper but it started to get harder as I overthinked it more and more, eventually doing it on the move slightly from the cradle.
4. Start multiball, don't go for 3 ball!
Trap both balls right away easily by going for the skill shot on the plunge. Hit the lock shot and leave that ball there. Pass the one on the left flipper to the right flipper, hit the left ramp and Davey Jones loop to get shipwreck letters. Once the timer starts counting down for the locked ball get a cradle on the right flipper. Trap the ball as it comes out of the lock, hold up the left flipper, nudge a little to the right after the first time it hits the flipper to make sure you get a good trap. Hit the lock, repeat. You get tons of Sink Ship letters this way. Completing sometimes 2-3x on one multiball.
If you happen to get into the 3ball accidentally, trap two balls (one on each flipper), let the third drain (unless you can get lucky and trap two on the left flipper). Then hit the ramp and Davey Jones loop for Sink Ship letters.
Wash, rinse, repeat.
*Canon for Broadside, I read some advice for the real game to always shoot the canon when its going right to left but I find you get alot more lucky bounces when its going left to right, maybe its just me but it seems that I get more bounces into broadside or a bounce that gets the ball on the upper-right flipper going slow enough for me to hit Davey's Jones locker again right away for another try.
*The Broadside round itself is worth alot of points, which is the first canon award.
*I think Extra Ball is the 7th or 8th canon award. This can be very helpful as a get out of jail free card for the extra ball you earn at the start of the ball. This is because you'll have the canon award extra ball while you're trying to earn the ramp one until you mess up, essentially giving you an additional try to blow getting extra ball from the right ramp at the start of your ball.
*Ramp millions isn't worth enough points when its so easy to spell Sink Ship and get the 20+m value. If you can line it up with multiball you're going to go for ramps anyway so its an added bonus. Another one to line it up with would be when you're trying to get your extra ball on the right ramp at the start of the ball because you're going to be going for it anyway.
*Video Mode gives random awards:
Walk the Plank - Use two fingers from your dominant hand on the A button, mash away. Beat all three levels. Hold your pointer finger and middle finger together over the button with the button resting in between them. Don't look at the screen, concentrate on continuing to repeatedly mash the button. You can tense up your hand and wiggle your wrist to get a vibration kind of which helps you hit it very fast. Back in the day we called this "built in turbo". I'm doing this on a controller btw.
Knife Throw - as soon as you see the guy start moving his hand forward you pretty much have to press the button. Very small window
Rope to the Ship - Press the button when the guy is pretty much perfectly horizontal with his feet in towards his chest a bit.
*Polly
Mash the flippers when you get polly up on the screen to give a random award for an extra 2m
*Per Zaphod77 - Get skill shot, drain, hit the locker - Great tip!
"Even if the locker is open, go for the skillshot if it's lit, then skillfully drain. you can then plunge the ball into the locker. this makes progress on the normal cannon loading sequence, and still gets the ball into the locker. And if it wasn't open already, you just cashed in your cannon shot you just got with zero risk."
High score now 10.9b, got shipwreck canon up to 430m.
Links with more stuff:
More Complete Rules: http://www.ipdb.org/rulesheets/313/blackrose-rulesheet-new.htm
Incomplete Rules - http://pinball.org/rules/blackrose.html
http://www.wakefieldpinball.com/pinball-tips.php#loc2
http://www.theguyoverthere.zoomshare.com/6.html
Hold the left flipper up after you make the right ramp and it will come to a stop but looks a little scary sometimes so just give it a little nudge to the right to keep sanity.
2. Shoot for the broadside awards when they're available (easy shots) or just skip them altogether. Doing all of them will get you a jackpot which is a pittance compared to sinking ships. One award will get you instant multiball. I haven't really been bothering with them recently. If you have all the locks left there's a good chance you'll hit Instant Multiball off the broadside first but the lock shot is guaranteed to get you multiball in 5 shots or less.
3. Light lock letters on the left saucer or the right ramp, whichever you find easier.
I go for the lock shot on the left. At first I would do this from a dead stop on the right flipper but it started to get harder as I overthinked it more and more, eventually doing it on the move slightly from the cradle.
4. Start multiball, don't go for 3 ball!
Trap both balls right away easily by going for the skill shot on the plunge. Hit the lock shot and leave that ball there. Pass the one on the left flipper to the right flipper, hit the left ramp and Davey Jones loop to get shipwreck letters. Once the timer starts counting down for the locked ball get a cradle on the right flipper. Trap the ball as it comes out of the lock, hold up the left flipper, nudge a little to the right after the first time it hits the flipper to make sure you get a good trap. Hit the lock, repeat. You get tons of Sink Ship letters this way. Completing sometimes 2-3x on one multiball.
If you happen to get into the 3ball accidentally, trap two balls (one on each flipper), let the third drain (unless you can get lucky and trap two on the left flipper). Then hit the ramp and Davey Jones loop for Sink Ship letters.
Wash, rinse, repeat.
*Canon for Broadside, I read some advice for the real game to always shoot the canon when its going right to left but I find you get alot more lucky bounces when its going left to right, maybe its just me but it seems that I get more bounces into broadside or a bounce that gets the ball on the upper-right flipper going slow enough for me to hit Davey's Jones locker again right away for another try.
*The Broadside round itself is worth alot of points, which is the first canon award.
*I think Extra Ball is the 7th or 8th canon award. This can be very helpful as a get out of jail free card for the extra ball you earn at the start of the ball. This is because you'll have the canon award extra ball while you're trying to earn the ramp one until you mess up, essentially giving you an additional try to blow getting extra ball from the right ramp at the start of your ball.
*Ramp millions isn't worth enough points when its so easy to spell Sink Ship and get the 20+m value. If you can line it up with multiball you're going to go for ramps anyway so its an added bonus. Another one to line it up with would be when you're trying to get your extra ball on the right ramp at the start of the ball because you're going to be going for it anyway.
*Video Mode gives random awards:
Walk the Plank - Use two fingers from your dominant hand on the A button, mash away. Beat all three levels. Hold your pointer finger and middle finger together over the button with the button resting in between them. Don't look at the screen, concentrate on continuing to repeatedly mash the button. You can tense up your hand and wiggle your wrist to get a vibration kind of which helps you hit it very fast. Back in the day we called this "built in turbo". I'm doing this on a controller btw.
Knife Throw - as soon as you see the guy start moving his hand forward you pretty much have to press the button. Very small window
Rope to the Ship - Press the button when the guy is pretty much perfectly horizontal with his feet in towards his chest a bit.
*Polly
Mash the flippers when you get polly up on the screen to give a random award for an extra 2m
*Per Zaphod77 - Get skill shot, drain, hit the locker - Great tip!
"Even if the locker is open, go for the skillshot if it's lit, then skillfully drain. you can then plunge the ball into the locker. this makes progress on the normal cannon loading sequence, and still gets the ball into the locker. And if it wasn't open already, you just cashed in your cannon shot you just got with zero risk."
High score now 10.9b, got shipwreck canon up to 430m.
Links with more stuff:
More Complete Rules: http://www.ipdb.org/rulesheets/313/blackrose-rulesheet-new.htm
Incomplete Rules - http://pinball.org/rules/blackrose.html
http://www.wakefieldpinball.com/pinball-tips.php#loc2
http://www.theguyoverthere.zoomshare.com/6.html
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