Surprisingly, the famous death standups don't always drain. Yeah it can happen, but more often then not you will get the ball back off of them.
With this in mind.
1) coffin ramp is a hard shot. probably harder than real life. Castle ramp is about right.
2) mystery is a pain, and requires a clean shot or lucky bounce. also true to real life.
The key to points in this game is stacking. everything stacks and nothing locks out anything ever. The multi multiball multiplier multiplies the following.
1) mist shots (10m)
2) castle jackpots (which can already be doubled by locking two in castle multiball)
3) coffin jackpots
4) bats bonus
5) rats bonus.
stacking bats with two or 3 multiballs doubles or triples your bonus, and it stays with you for the rest of the game, awarded on every ball. a good ball 1 with a multiball stack+bats bonus+rats bonus can set you up for cracking a billion even if all your other balls suck.
With this in mind.
Extra balls are very important. each one is another collection of your bats and rats bonus. there's one from replay, one form 2 video modes, one from looping castle ramp, and mystery can hand them out directly. and there may be a few more. i forget them all. You can NOT infinite this game, because the extra ball sources are not repeatable. SO get a good ball one and you are set for the rest of the game. the switch bonus is crap.
There is a BUG in the original rom. if you get a tilt warning and drain during it, you LOSE your bonus completely, even if you didn't tilt. including your 100m+ bats and rats bonuses. so DON'T DO IT! if you have a good bats or rats bonus, just take your drain like a man.
Ideal strategy is to stack all mutiballs and bats and rats at the same time. with this in mind. First priority is the pesky coffin ramp to open the coffin lock. having done this, you can then spot castle locks on the castle ramp (it will open the coffin instead if it's closed). Once you've opened that, either brave the standups or loop the castle ramp over and over. if you do the latter, you will lose out on multiplying your first bats bonus, but with luck you can still get a full 50 million from good bumper action. once you got two castle and two coffin locks. go starting multiball. get a ball into the coffin, another one up the castle ramp, and start bats and rats. while you aim for the castle jackpot, you will light mist, and hopefully start it. concentrate on double castle jackpots. if the stars align you will get a multi billion score.
you can trap a ball after a ramp by nudging, but it's not as reliable as it is on the other games it works on. sometimes it will still trickle off the end. but if you can get it down, it significantly decreases the difficulty of looping that castle ramp.
keep in mind power drains out of the bumpers can and do happen. And since every lock results in the bumpers... this game takes a wee bit o luck to score well on.
With this in mind.
1) coffin ramp is a hard shot. probably harder than real life. Castle ramp is about right.
2) mystery is a pain, and requires a clean shot or lucky bounce. also true to real life.
The key to points in this game is stacking. everything stacks and nothing locks out anything ever. The multi multiball multiplier multiplies the following.
1) mist shots (10m)
2) castle jackpots (which can already be doubled by locking two in castle multiball)
3) coffin jackpots
4) bats bonus
5) rats bonus.
stacking bats with two or 3 multiballs doubles or triples your bonus, and it stays with you for the rest of the game, awarded on every ball. a good ball 1 with a multiball stack+bats bonus+rats bonus can set you up for cracking a billion even if all your other balls suck.
With this in mind.
Extra balls are very important. each one is another collection of your bats and rats bonus. there's one from replay, one form 2 video modes, one from looping castle ramp, and mystery can hand them out directly. and there may be a few more. i forget them all. You can NOT infinite this game, because the extra ball sources are not repeatable. SO get a good ball one and you are set for the rest of the game. the switch bonus is crap.
There is a BUG in the original rom. if you get a tilt warning and drain during it, you LOSE your bonus completely, even if you didn't tilt. including your 100m+ bats and rats bonuses. so DON'T DO IT! if you have a good bats or rats bonus, just take your drain like a man.
Ideal strategy is to stack all mutiballs and bats and rats at the same time. with this in mind. First priority is the pesky coffin ramp to open the coffin lock. having done this, you can then spot castle locks on the castle ramp (it will open the coffin instead if it's closed). Once you've opened that, either brave the standups or loop the castle ramp over and over. if you do the latter, you will lose out on multiplying your first bats bonus, but with luck you can still get a full 50 million from good bumper action. once you got two castle and two coffin locks. go starting multiball. get a ball into the coffin, another one up the castle ramp, and start bats and rats. while you aim for the castle jackpot, you will light mist, and hopefully start it. concentrate on double castle jackpots. if the stars align you will get a multi billion score.
you can trap a ball after a ramp by nudging, but it's not as reliable as it is on the other games it works on. sometimes it will still trickle off the end. but if you can get it down, it significantly decreases the difficulty of looping that castle ramp.
keep in mind power drains out of the bumpers can and do happen. And since every lock results in the bumpers... this game takes a wee bit o luck to score well on.