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It doesn't happen on PS3 (trapped, the ball has not enough velocity to reach the scoring hole). But I will retry to check.


Sorry for the post presentation, I thought it would be better with pictures and text side-to-side (I used HTML table, without borders, that's why the text is not formatted on your smaller screen, I guess).


EDIT: I think it's OK now, I set a relative size for the table, it will be well displayed on any screen size.





It makes sense... but let's say you earn two extra-balls on this 3rd ball (so you're back to the 1st ball), and scores a lot of points (let's say 1M). Who knows if it would be the same thing if you had restart a game (frustrated by your previous crappy game...)

Now, you're on your first ball, back from the dead, with a good amount of points, and it's like you start the game from this point. Very good for the mental strength. ^^




It's in the main menu options. If it's "on", you have to press harder the buttons to activate the upper flippers (see > http://digitalpinballfans.com/showthread.php/2186-Two-stage-flippers-poll)





The key is to prevent the ball to go "crazy" (bouncy and erratic). The safe shots work well... but some will be missed of course. In this case, you have to struggle to take control again. But globally, it happens MUCH less.




Luck is still involved, of course. But by following this strategy, I score now mostly around 1.7-2M (I didn't success yet to improve my 3.2M, though). No more 300K-500K crappy games. Reach consistantly 2M each game, it's a good start to turn the odds, don't you think? That's why I find it's an easy way! :p




Like I said in the guide, hold trap when you can, because it's the "safest" way to control the game. For sure, you can't avoid "forbidden" shots when you're about to lose the ball after a bad trap.

Finally, it's a just a matter of "feeling" and adaptability (I don't know how to say it in English :p)




Yep, it's not a consistent shot. For me, it hits sometimes the right wall, or the ball doesn't land perfectly on the hole.




You're totally right on this. I wasn't very clear in my explanation.




Glad to hear this... 1.2M left, it's just two good balls (2 x 600.000) ;)




Don't forget the mini-playfield targets. It scores a lot of points if you hit all of they several times (especially the white ones). Mix the two (scoring hole and mini-playfield) is the key.



Thanks for your feedback, I will make some modifications to the OP.


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