K
Korven
Guest
I only have issues on Black Hole on my rooted Nexus 7, with not too much else installed.
1. And 360, yes.
2. Yes + my friends Android I forgot to mention
3. I never said it ran poorly on all Androids. However, now that you mention it, yeah that's definitely a concern. Technically I've tested 4 different devices and if you count Ouya that's 5 where it runs poorly. That's a pretty decent sample I'd say.
4. I would have a low opinion of Pinball Arcade if I didn't know any better, personally. So yes I would assume many others would have similar feelings. My friend bought Twilight Zone but never plays it anymore nor buys any other tables because of, and I'm quoting here "the janked framerate, it's horse****." He is waiting on 360 tables or to get a better Android device, he says.
5. Not sure what you mean here. Like I said, you have potentially millions of people playing a ****ty version of Pinball Arcade. That's a concern. The rest of the sentence makes no sense to me. It does piss me off personally though! I'm an ambassador for the game. When I recommend a product to someone, it's because I would personally use it. And I personally would not play a sub 60 fps version of Pinball Arcade period. So I'm out there recommending to my Android friends a version of the game that I would never play personally. That pisses me off you're damn right.
I want to recommend an Android to a friend that can run the game at a silky smooth 60 fps. Which device should I tell him?
Not sure if this helps at all, but my brother has an S3 and he told me a few months ago that turning off Power Saving mode made TPA run a lot smoother for him.
I've already disabled Power Saving and Location Services and still no change. I even tried running The Pinball Arcade in Airplane mode with no luck. Don't get me wrong, the framerate drop is minimal and this is the best I've seen TPA run on a phone, but I've been spoiled by the flawless framerate (locked at 60 fps) on my iPad 4 that I still notice the minimal framerate issue on my S4.
The benchmark tests I performed on my S4 proves that the phone is clearly not the issue here, but with so many Android devices to optimize for, I have no doubt that Ryan is doing the absolute best he can with the time he's allotted for optimizing TPA for Android.
I've already disabled Power Saving and Location Services and still no change. I even tried running The Pinball Arcade in Airplane mode with no luck. Don't get me wrong, the framerate drop is minimal and this is the best I've seen TPA run on a phone, but I've been spoiled by the flawless framerate (locked at 60 fps) on my iPad 4 that I still notice the minimal framerate issue on my S4.
I think this is the point Mark is trying to make, he's not bashing android, just saying TPA isn't optimised for the newer phones/tablets.From today's testing it also looks that the issue is with TPA, not the hardware as both European and American spec devices are benchmarking way above devices that are known to be stutter free.
There are very few games that behave behine the scenes like TPa, so no matter "How good" other games look they do not behave the same. No other game is locked to 60 FPS or tha does all it;s processing in real time at 60 FPS in OpenGL. This is why the OpenGL instruction included in the kernel are of such importance.I read a thread recently where they were blaming open GL settings or something. To blame a device entirely is wrong IMO. There are plenty of other games that look great and run well too.
TPA may need to keep up with changing hardware and devices. I just can't believe how bad it looks and runs on the note 10.1
I forgot to say I would rather they looked into all this stuff rather than bringing out new tables and features every month. These features and tables are actually quite useless if the game can't be played properly.
There are very few games that behave behine the scenes like TPa, so no matter "How good" other games look they do not behave the same. No other game is locked to 60 FPS or tha does all it;s processing in real time at 60 FPS in OpenGL. This is why the OpenGL instruction included in the kernel are of such importance.
Ok, understood. So does this mean TPA becomes useless as devices change? No way to fix? No effort to find a way around? I'm no expert and don't claim to be I just want to know what the future holds. It sounds like I will never be able to play it on the note and I'll have to keep my galaxy nexus for good.
Are we back to this discussion again? :-/
If it weren't for developing new tables they wouldn't find new ways to fix the old problems. No development, no money. No money, no staff. No staff, no fixes.
That's totally reasonable, amirite!!?!
Sorry - but I'm gonna call Troll here Mark. I was hoping you'd drop the tone in your posts, but you haven't.
I think this is confirmed with your concurrently running 'isn't the iPhone5' wonderful thread.
Yes it does sound like some certain top end devices are having very minor issues with TPA, but they will in all likelihood get sorted by Ryan, if we can ever get him back off tournament duty.
From today's testing it also looks that the issue is with TPA, not the hardware as both European and American spec devices are benchmarking way above devices that are known to be stutter free.
As someone having both devices here (I have an S4, and my wife recently got an iPhone5) I'd still choose my S4 now that Android literally just got its nudge enhancements.
Phones are for making calls for me anyway personally, even a 5" screen is a tiny bit too small for Pinball. Try it on a Tablet. I'd highly recommend the Nexus 7. A couple of inches make a massive difference.
I'd hope any future posts in this thread from you are to help the people who are having issues. Not to try and give Android a bad rep for TPA.
Further development and new releases aren't exclusive. An improved game engine/performance can also generate revenue.