Heh... they were obviously doing this weather they hit goal or not... they probably started it 3-4 months ago.
LOOKS very nice, but they should give the T2 skull the same reflective chrome as the pinball and I think it would look awesome. Especially with a reflective map.
To me the skull is too round. It looks happy, like a jack o lantern version or something. The nose hole needs a little more angle in it, and the teeth need to look meaner. And to be sure, chrome would really sell it.
To be fair, it looks exactly like the real thing IMO, just that the reflections aren't quite right. But, perhaps that's the best the technology can do at the moment.
+1, other then that still looks good though. Also I think thats a console lighting effect so pretty sure it won't be like that on iOS/Android, Flight 2000 wasn't even though the gameplay video showed it.
Another thing, the pics reminds me of Funhouse for some reason? Might be something to do with multi coloured background. Does it play similar to any other pins on TPA?
Thought at first the skull looked scrunched like it came from the finale of the first game, but comparing it to the real life counter part I was wrong. Thanks for the comparison pictures.
The skull was a big part of the fun. Normally, you need to shoot for the skull once to lit the lock, and the skull kick the ball back onto the playfield. Then you shoot the skull again to load it.
But the skull is located so that balls can potentially go SDTM from there. So, skulls shots are high risk but necessary part of gameplay.
And Arnie's callouts are the best. He has more lines in the game than he had in his Conan movies!
Hey, instead of a skull, in FunHouse we shoot on Ruby's head, and all this wonderful fun without a kickstarter! I don't know T2, but the hype that surround the last 2 kickstarter projects, TZ and STTNG is a bit over the top in my opinion. I have more fun with FirePower and FH than I ever had with Start Trek or TZ. But then, I am a simple man.
I think it's a whole package kinda game. The individual parts of it that were innovative at the time appear quite dated now, but every time I play a T2 I'm surprised by how much fun I have. Being a Steve Ritchie game it's naturally fast and flowing, which I personally love in a pinball. It also has one of the few genuinely enjoyable video modes, which doesn't feel like a tacked-on afterthought. Great use of sound and the license too.
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