Pinballwiz45b
Well-known member
- Aug 12, 2012
- 3,681
- 34
Well I just spent over an hour and could only come up with 8.4 billion. So I'm curious to know actual strategies, not just "spam the right orbit".
Here's what I've been doing, tell me where I'm going wrong...
1st ball launch I'm selecting Warp 4 so that I can immediately get a 5th warp a lock in the multiplier. After that, I'm just trying for the locks. Any missions started is pure dumb luck.
All other ball launches I tend to select a mission. I had been selecting ball lock, but figure I can get those on my own fairly easily. I want the missions so I can get the big points of Final Frontier maybe.
I have been half heartedly playing any mission modes that start. You guys ignore them, or play them?
I really feel I've hit a wall and can't get past that 8 billion. Maybe I need to get better at shooting the jackpot during Borg multiball, or maybe there's a combination of events I'm not stringing together properly. I don't even know how to light extra balls, I just know to shoot for 'em when lit. I also haven't bothered reading the instructions to find out how to raise the Borg jackpot. Reading instructions is boring!
Well I just spent over an hour and could only come up with 8.4 billion. So I'm curious to know actual strategies, not just "spam the right orbit".
Here's what I've been doing, tell me where I'm going wrong...
1st ball launch I'm selecting Warp 4 so that I can immediately get a 5th warp a lock in the multiplier. After that, I'm just trying for the locks. Any missions started is pure dumb luck.
All other ball launches I tend to select a mission. I had been selecting ball lock, but figure I can get those on my own fairly easily. I want the missions so I can get the big points of Final Frontier maybe.
I have been half heartedly playing any mission modes that start. You guys ignore them, or play them?
I really feel I've hit a wall and can't get past that 8 billion. Maybe I need to get better at shooting the jackpot during Borg multiball, or maybe there's a combination of events I'm not stringing together properly. I don't even know how to light extra balls, I just know to shoot for 'em when lit. I also haven't bothered reading the instructions to find out how to raise the Borg jackpot. Reading instructions is boring!
That sounds right to me. The game encourages you to keep loading the concealed Borg cannon, so awarding jackpots on that shot no matter what seems legit.The Borg Jackpots also increase by hitting them from the cannon at the start of MB. If you can persist through say 5-6 MB's, your triple jackpots will have gone past the 1B mark. If the shields are down I believe you can still hit the Delta ramp for 3x jackpots, not sure about that though, doing this from memory. The Captain has the rest down, so go spam that right orbit and nudge when the ball leaves the bumper area to the left, otherwise drain.
This is worth bearing in mind. We should be posting scores with the tourney rules in mind as a true reflection.What kind of scores are you guys earning without playing the extra balls?
So avoid that. Don't get warp factors. Keep it below 5. It's not that hard to avoid. Once you've been to factor 9 once, only an inlane -> spinner combo advances warp factor, so just don't do that. Sure it's super tempting to shoot a right inlane feed up there, but train yourself not to. Aim for Neutral Zone instead, which either gets the ball back under control by making the shot, or else usually results in a controllable drop towards the flippers.Funny how the real bottleneck in this game is the "hold multiplier" because this will prevent getting the 8x bonus multiplier and EB the next ball.
So avoid that. Don't get warp factors. Keep it below 5. It's not that hard to avoid. Once you've been to factor 9 once, only an inlane -> spinner combo advances warp factor, so just don't do that. Sure it's super tempting to shoot a right inlane feed up there, but train yourself not to. Aim for Neutral Zone instead, which either gets the ball back under control by making the shot, or else usually results in a controllable drop towards the flippers.
This goes during multiball too. Never try a running shot to the spinner, aim such balls to Neutral Zone instead. When you need to relight the shields, get control and do it from a set shot with the warp factor spinner unlit.
Getting the Warp 8 EB means getting Hold Bonus X at Warp 5, which locks you out of the 8X Bonus EB on the next ball (assuming you get it on the same ball as the Warp 8 EB), so gaining the Warp 8 EB loses one of the 8X Bonus EBs. It's a wash.