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Farsight Studios
The Pinball Arcade / Farsight Studios
Table Pack 16: Flight 2000 and Goin' Nuts!
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<blockquote data-quote="Mark W**a" data-source="post: 85064" data-attributes="member: 1196"><p>I think this month's theme is "horrible artwork".</p><p></p><p>I mean just look at this: </p><p></p><p><a href="http://flippers.info/f2klowerplayfield.jpg" target="_blank">http://flippers.info/f2klowerplayfield.jpg</a></p><p></p><p>"Space" art is already zzzZZZzzzZZZzzz but last I checked Saturn wasn't supposed to be green. What is this boring scene showing me... Saturn, a ship, an exploding asteroid... There's nothing interesting at all about this playfield. Compare this to something like Gorgar, from the same era. Firepower isn't exactly the Mona Lisa but compared to Flight 2K it might as well be the Sistine Chapel.</p><p></p><p><a href="http://media.psnstores.com/images/pinballarcade/flight2000/4.jpg" target="_blank">http://media.psnstores.com/images/pinballarcade/flight2000/4.jpg</a></p><p></p><p>Ok what the hell am I looking at. Is this supposed to be a spaceship, or an intergalactic dildo. </p><p></p><p></p><p><a href="http://user.xmission.com/~daina/images/mc/goinn_pf.jpg" target="_blank">http://user.xmission.com/~daina/images/mc/goinn_pf.jpg</a></p><p></p><p>Goin Nuts art really speaks for itself. It's the kind of thing again you'd expect to see on the walls of your Kindergarten classroom. To be completely honest and serious for a second, pinball art is amazing. It's almost it's own genre in some cases. And it's one of the things that makes pinball what it is. What machines like Big Shot, Central Park, and Ace High have going for them is that uniquely americana style that defined that era of pinball. It tells a story just by looking at it. It defines classic.</p><p></p><p>F2K and GN are without a doubt, and this isn't even subjective I'm talking <em>objectively</em> speaking, two of the worst pinballs as far as art, ever. Bar. None. </p><p></p><p>And yes art is art, I understand that gameplay is what should matter, but it's not like these two are winners there either. Flight 2K does have what appear to be interesting rules, and a unique ball lock/multibal setup I'll give it that. But Goin Nuts? IMO it's quite clear that this table was never put into production for a reason. Pinball rarities like Cactus Canyon or Big Bang Bar have reasons for being rare not related to quality. Just because something is rare doesn't mean it's good, or even interesting...</p><p></p><p>I think Nuts may have been designed for very young children as a sort of "my first pinball" type of game. Which I could see having a place in the arcade next to a crane game, or perhaps a pinball machine to place in the "kiddie land" section of an amusement park. </p><p></p><p>I guess... and I'm really, really stretching it here... this would be a good game for say, a 2-4 year old to play as his/her first pinball... but then again, I don't think so because when I was 4 my dad bought our family a Xenon. I used to have to stand on a milk crate to play it. And it's what got me loving pinball at a very early age. Had that game been something with a timer and uninteresting gameplay, I'd probably have grown up hating pinball and thinking every game was this way. So, yeah, even as a childs first pinball I think it's awful. So nevermind...</p><p></p><p>I joked in the other thread that Goin Nuts was in the same league of awful as Orbitor 1. However, I am changing my tune. Orbitor 1 is a masterpiece compared to Goin Nuts. And if you want an obscure, rare, 'weird' table fix, you'd be much better off with that than something like Nuts.</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 85064, member: 1196"] I think this month's theme is "horrible artwork". I mean just look at this: [url]http://flippers.info/f2klowerplayfield.jpg[/url] "Space" art is already zzzZZZzzzZZZzzz but last I checked Saturn wasn't supposed to be green. What is this boring scene showing me... Saturn, a ship, an exploding asteroid... There's nothing interesting at all about this playfield. Compare this to something like Gorgar, from the same era. Firepower isn't exactly the Mona Lisa but compared to Flight 2K it might as well be the Sistine Chapel. [url]http://media.psnstores.com/images/pinballarcade/flight2000/4.jpg[/url] Ok what the hell am I looking at. Is this supposed to be a spaceship, or an intergalactic dildo. [url]http://user.xmission.com/~daina/images/mc/goinn_pf.jpg[/url] Goin Nuts art really speaks for itself. It's the kind of thing again you'd expect to see on the walls of your Kindergarten classroom. To be completely honest and serious for a second, pinball art is amazing. It's almost it's own genre in some cases. And it's one of the things that makes pinball what it is. What machines like Big Shot, Central Park, and Ace High have going for them is that uniquely americana style that defined that era of pinball. It tells a story just by looking at it. It defines classic. F2K and GN are without a doubt, and this isn't even subjective I'm talking [I]objectively[/I] speaking, two of the worst pinballs as far as art, ever. Bar. None. And yes art is art, I understand that gameplay is what should matter, but it's not like these two are winners there either. Flight 2K does have what appear to be interesting rules, and a unique ball lock/multibal setup I'll give it that. But Goin Nuts? IMO it's quite clear that this table was never put into production for a reason. Pinball rarities like Cactus Canyon or Big Bang Bar have reasons for being rare not related to quality. Just because something is rare doesn't mean it's good, or even interesting... I think Nuts may have been designed for very young children as a sort of "my first pinball" type of game. Which I could see having a place in the arcade next to a crane game, or perhaps a pinball machine to place in the "kiddie land" section of an amusement park. I guess... and I'm really, really stretching it here... this would be a good game for say, a 2-4 year old to play as his/her first pinball... but then again, I don't think so because when I was 4 my dad bought our family a Xenon. I used to have to stand on a milk crate to play it. And it's what got me loving pinball at a very early age. Had that game been something with a timer and uninteresting gameplay, I'd probably have grown up hating pinball and thinking every game was this way. So, yeah, even as a childs first pinball I think it's awful. So nevermind... I joked in the other thread that Goin Nuts was in the same league of awful as Orbitor 1. However, I am changing my tune. Orbitor 1 is a masterpiece compared to Goin Nuts. And if you want an obscure, rare, 'weird' table fix, you'd be much better off with that than something like Nuts. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Table Pack 16: Flight 2000 and Goin' Nuts!
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