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Farsight Studios
The Pinball Arcade / Farsight Studios
Table Pack 16: Flight 2000 and Goin' Nuts!
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<blockquote data-quote="StarDust4Ever" data-source="post: 93166" data-attributes="member: 3033"><p>I finally got sick of playing Goin' Nuts and tried Flight2000. Quite a good table actually as I played a number of rounds last night. The peg between the flipper design is a little unconventional for an SS and feels like a throwback to some of the old EM designs. I have to employ a bit different of a strategy here, because for SDTM shots, I have to train myself NOT to hit the flippers and let the ball bounce back up, otherwise it will just go underneath the flipper and drain. I also noticed it is possible to shoot balls into the lane where the table presumably holds them for multiball, but when I hit the third ball into this ball holding area, the first one jettisons out but not the others. I might have to study the rules a bit to figure out how to achieve multiball since it doesn't seem likely that I'll simply stumble across it by accident.</p><p></p><p>There also appears to be numerous glitches. At least once TPA completely froze up in the middle of a game of Fl2. On my Ouya, I hit the system button twice to exit, and when I restarted TPA, it got stuck again by resuming with the table still stuck. No option to call attendant since the controls were froze up completely. I backed out of the game a second time, and when I reloaded TPA, it exited with an error message. I reloaded TPA again and it booted normally. Another bug I encountered, I also somehow achieved Goal #5 "Score 750,000 points" yet my score only showed 200-something thousand when it unlocked. My high score is still only 400-something thousand yet somehow the game shows that I achieved the 750,000 goal.</p></blockquote><p></p>
[QUOTE="StarDust4Ever, post: 93166, member: 3033"] I finally got sick of playing Goin' Nuts and tried Flight2000. Quite a good table actually as I played a number of rounds last night. The peg between the flipper design is a little unconventional for an SS and feels like a throwback to some of the old EM designs. I have to employ a bit different of a strategy here, because for SDTM shots, I have to train myself NOT to hit the flippers and let the ball bounce back up, otherwise it will just go underneath the flipper and drain. I also noticed it is possible to shoot balls into the lane where the table presumably holds them for multiball, but when I hit the third ball into this ball holding area, the first one jettisons out but not the others. I might have to study the rules a bit to figure out how to achieve multiball since it doesn't seem likely that I'll simply stumble across it by accident. There also appears to be numerous glitches. At least once TPA completely froze up in the middle of a game of Fl2. On my Ouya, I hit the system button twice to exit, and when I restarted TPA, it got stuck again by resuming with the table still stuck. No option to call attendant since the controls were froze up completely. I backed out of the game a second time, and when I reloaded TPA, it exited with an error message. I reloaded TPA again and it booted normally. Another bug I encountered, I also somehow achieved Goal #5 "Score 750,000 points" yet my score only showed 200-something thousand when it unlocked. My high score is still only 400-something thousand yet somehow the game shows that I achieved the 750,000 goal. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Table Pack 16: Flight 2000 and Goin' Nuts!
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