vikingerik
Active member
- Nov 6, 2013
- 1,205
- 0
But v.e. says the wizard mode makes all the difference.
I do say that, and we'll see if it holds true in TPA. I think the closest comparison to Getaway might be Jack*Bot, actually. The wizard mode in each isn't all that tough to reach and isn't all that deep, but it's still a thrill every time and leaves you wanting more.
I do agree the Supercharger probably won't be very impressive in TPA. Pretty much every element based on mechanical action loses a lot on a computer screen or particularly a pocket phone screen.
And Zaphod, the table won't be a failure if the kickback doesn't make the tunnel every time. I've never seen a real Getaway that made it more than about 50%. It should try, and come close often, but any automated mechanical shot at that distance isn't going to be much better than about 50%, like Thing Flips. And the last thing any TPA table needs is more physics railroads, of course.