...and after less then 24 hours after release, the overall leaderboard has already been hacked: 519,300,621,600 points ? Yes, my friend...
Mobile has always been more difficult because nudging has just one level (full force) compared to at least two levels for PC and consoles. I'm at 2.7B now on iPad, and that included a next to last ball where my flippers went dead after plunging. Didn't time the game but at least an hour is my guess.
I was thinking if it would be possible to code for "time pressed" when nudging. If it is a short tap, the nudge could be weak, if longer a bit stronger. I would prefer this to coding different areas for weaker and stronger nudges for example, which could also be a solution. I don't belong to the young 10-button-mashing crowd anymore and prefer my controls to be fairly simple... I'm not adept enough technically to know if these things would be possible on iOS or Android. It would level the playing field though (no pun intended) with PC and consoles. For now I would see us mobile crowd as the real hardcore pinball people, because nudging IRL is also quite hard
------Mobile has always been more difficult because nudging has just one level (full force) compared to at least two levels for PC and consoles. I'm at 2.7B now on iPad, and that included a next to last ball where my flippers went dead after plunging. Didn't time the game but at least an hour is my guess.
sure its possible but with things like twitch i dobut itd ever be all that useful to most lol
as for timed nudging, that would onky work well if you knew thebtable by heart
i quite like zac and timeshock swioe to nudge at ,east on mobile tpas still requires you do move yiur damn fingers or use four!
I'd like that as well, swioe to nudge!
You should eat at KFC...they at least give you those little pre-packaged wet wipes.Or maybe the grease from pizza...