EldarOfSuburbia
New member
- Feb 8, 2014
- 4,032
- 0
There isn't a thread for this yet, let's start one.
First a bit of paperwork:
- Fixed, one-time EBs: 8 Bear Kicks, 50 Bear Kicks, 90M points, 4 Train Wrecks.
- Repeatable EBs: Mansion Room, Tour The Mansion.
- Finishing TTM (meaning it gets to the Thing Multiball countdown) means you can't collect any more Mansion Rooms until you drain.
- If The Power is active, hold the ball(s) for 10 seconds or so, and The Power will turn off until a switch is hit. Great if you need a Bear Kick or The Vault.
Now some basic scoring strategies:
- Practice the Train Wreck shot. A full-strength Train Wreck from the top-right flipper is actually pretty safe. You will want to get a Train Wreck per ball not just to progress towards the EB, but to hold the Graveyard value - because...
- Once Millions Plus (10M @ left ramp) and the Graveyard (4M) are maxed, going Bear Kick->Thing->Left Ramp->Swamp nets you 30M+ and is relatively safe. Not the quickest but there's NO "quick" scoring on TAF. Manually shooting the Swamp from the left mini-flipper is very easy in TPA, take it for all it's worth.
- This circuit is good to keep going as much as you can. It will collect EBs, Mansion Rooms, and T-H-I-N-G bonuses along the way too.
Going for TTM vs Multiball:
- In the long run, go for TTM ahead of Multiball. Because TTM locks out Mansion Rooms until you drain, Multiball is the only worthwhile thing to do after TTM.
- A trap on the left flipper is by far the safest and easiest shot for the Electric Chair, even with The Power active.
- Don't play Seance, or Raise The Dead. Both are asking for a drain. Trap the ball from the kickout and hold it there until the mode times out.
- Try to activate the Thing Multiball countdown from a Bear Kick that feeds the right flipper. Thing is a very easy shot from a Bear Kick, and it's the only way to hit the countdown at 15M.
- during TTM, just play normally!! Follow the circuit above. The 50M and EB are the most important awards, and you get those right off the bat.
- The Special is worthless (doesn't even award an EB). Still, nice animation
Multiball:
- You don't need 3 balls. Lose one as soon as you can safely do so.
- Don't start multiball from the Chair. You want all the balls kicking out from the Swamp.
- First ball from the Swamp, bounce pass and hold on the left flipper.
- Second ball, let it drain.
- Third ball, hold up the right flipper and catch it.
- Backhand the Bookcase from the right flipper, if you get it right you will be lined up perfectly for a shot to the left ramp.
- Shoot the vault from the left flipper.
- Get the balls trapped one on the left, one on the right, rinse, and repeat.
First a bit of paperwork:
- Fixed, one-time EBs: 8 Bear Kicks, 50 Bear Kicks, 90M points, 4 Train Wrecks.
- Repeatable EBs: Mansion Room, Tour The Mansion.
- Finishing TTM (meaning it gets to the Thing Multiball countdown) means you can't collect any more Mansion Rooms until you drain.
- If The Power is active, hold the ball(s) for 10 seconds or so, and The Power will turn off until a switch is hit. Great if you need a Bear Kick or The Vault.
Now some basic scoring strategies:
- Practice the Train Wreck shot. A full-strength Train Wreck from the top-right flipper is actually pretty safe. You will want to get a Train Wreck per ball not just to progress towards the EB, but to hold the Graveyard value - because...
- Once Millions Plus (10M @ left ramp) and the Graveyard (4M) are maxed, going Bear Kick->Thing->Left Ramp->Swamp nets you 30M+ and is relatively safe. Not the quickest but there's NO "quick" scoring on TAF. Manually shooting the Swamp from the left mini-flipper is very easy in TPA, take it for all it's worth.
- This circuit is good to keep going as much as you can. It will collect EBs, Mansion Rooms, and T-H-I-N-G bonuses along the way too.
Going for TTM vs Multiball:
- In the long run, go for TTM ahead of Multiball. Because TTM locks out Mansion Rooms until you drain, Multiball is the only worthwhile thing to do after TTM.
- A trap on the left flipper is by far the safest and easiest shot for the Electric Chair, even with The Power active.
- Don't play Seance, or Raise The Dead. Both are asking for a drain. Trap the ball from the kickout and hold it there until the mode times out.
- Try to activate the Thing Multiball countdown from a Bear Kick that feeds the right flipper. Thing is a very easy shot from a Bear Kick, and it's the only way to hit the countdown at 15M.
- during TTM, just play normally!! Follow the circuit above. The 50M and EB are the most important awards, and you get those right off the bat.
- The Special is worthless (doesn't even award an EB). Still, nice animation
Multiball:
- You don't need 3 balls. Lose one as soon as you can safely do so.
- Don't start multiball from the Chair. You want all the balls kicking out from the Swamp.
- First ball from the Swamp, bounce pass and hold on the left flipper.
- Second ball, let it drain.
- Third ball, hold up the right flipper and catch it.
- Backhand the Bookcase from the right flipper, if you get it right you will be lined up perfectly for a shot to the left ramp.
- Shoot the vault from the left flipper.
- Get the balls trapped one on the left, one on the right, rinse, and repeat.