The bottom line is, the slight lag between the controller and what you see on your screen will always force you to adjust the way you play. This is one of the reasons why video pinball will never play as accurately as a real machine because there's no way around the slight lag. You can't program a game to predict when you're going to hit the flippers to compensate for this slight lag. I'm able to do just about everything on TPA that I can do on a real machine, but I had to adjust the way I play to do so. Sorry, but there's no way around this.
I'm not complaining that balls go down the drain but rather how they go down the drain. It sometimes just happens too fast to even grasp what just happened (quite often it seems like it perfomed a teleport or something), and it seems to come out of nowhere.The people complaining about drains have never played much real pinball. Real pinball will drain like a ...er...um...drain. ^_^
I saw a recent article on IGN, where the developers of a major franchise (I think it was God of War) claimed to have developed, by far, the most accurate pinball physics system ever seen, though the game ended up being cancelled.
BTW, I now watched a few gameplay videos with real machines on youtube... and the ball really does look real fast, just like on TPA. However I just never felt the ball being that fast when I played those tables in real life, and I don't remember ever having a problem of following it with my eyes.
It was Insomniac Games, the creators of Ratchet and Clank, Resistance, and the original Spyro the Dragon trilogy.
Yep, they were the ones. The overall tone on the message board when I saw it was sarcastic, along the lines of "oh, no new pinball game. What a tragedy . . . NOT!"
I wonder if it was mere hyperbole, or if they really made major innovations in pinball physics.
Not quite a non-issue: while increasing the slope causes the ball to fall faster, it has the opposite effect when going up-field. Sideways momentum, such as hitting slings and bumpers, would also be effected minimally. Still, even with it's flaws, Farsight has one of the best physics system around, second only to Empire Interactive (Pro Pinball). With a few tweaks, Farsight could be number one.
Empire Interactive was the original UK publisher of Pro Pinball. The designers were Another Cunning Development. They now work at a company named Silverball Studios.
I see. I got the developer and publisher mixed up. Nice to know the creators are still around though. Are they making any new pinball games?
Is it just me or is the ball a tad too small in TPA? I've noticed that, while watching the PAPA RBION video.