Peter NYC
New member
- Apr 17, 2012
- 46
- 0
I agree with the prior post.
Also worth noting is that iOS and other mobile gaming platforms have become a major market that did not exist when the last generations of consoles were released. Many publishers find these platforms appealing because the development cost is generally cheaper and there is less risk associated with publishing for those platforms than for a console.
Consumer expectations are lower on these platforms because they are not full fledged hardware devices dedicated to gaming. The next generation of consoles will have more power, and it will be more costly to develop for them than the current generation.
Part of the reason so many shooters are released for current consoles is because there is a built in audience for those types of games. Developers and publishers are less inclined to do anything different on a big budget title.
The last console game I played that was innovative was Portal in 2007 or so, and that was a low budget game packed in with other games in The Orange Box.
Also worth noting is that iOS and other mobile gaming platforms have become a major market that did not exist when the last generations of consoles were released. Many publishers find these platforms appealing because the development cost is generally cheaper and there is less risk associated with publishing for those platforms than for a console.
Consumer expectations are lower on these platforms because they are not full fledged hardware devices dedicated to gaming. The next generation of consoles will have more power, and it will be more costly to develop for them than the current generation.
Part of the reason so many shooters are released for current consoles is because there is a built in audience for those types of games. Developers and publishers are less inclined to do anything different on a big budget title.
The last console game I played that was innovative was Portal in 2007 or so, and that was a low budget game packed in with other games in The Orange Box.