Chromium Dragon
New member
- Jul 11, 2012
- 8
- 0
250,000 on Big Shot? 3 Million on Genie? Seriously? These tables are almost entirely luck based.
Nudging is the only chance you have to even survive more than a second or two, because half the balls go straight down the middle. Which would be fine if nudging actually worked consistently. Sometimes it nudges. Sometimes it does nothing. Sometimes you can nudge all day long, and sometimes it tilts on the first nudge.
The space between the flippers is significantly wider than most later-era machines.
The holes for the outlanes are big enough for one of the balls from Hercules to roll through. And 90% of the time, if the ball goes anywhere in the same zipcode as one of the outlanes, the ball is as good as dead.
There are few safe shots that won't land the ball either straight down the middle or in one of the outlanes.
The bouncing is completely unpredictable -- one time it'll bounce where you expect it to, and the next time it'll go in a completely different direction. Some in the Big Shot threads like this unpredictability. But another word for that is "randomness". You can't beat randomness with skill. You beat it with luck. The wizard goals should be about skill, and there is nothing skillful about a game where the entire stragegy is hoping the ball doesn't randomly bounce down the middle.
Now don't get me wrong -- I actually *like* the tables. I actually enjoy simple tables like this, and often prefer them to some of the later-era tables where there's simply too much going on. But the wizard goal score should be brought down to a level that doesn't rely on insane amounts of luck to hit. Insanely high scores like 250k for BS and 3M for Genie don't make me want to play your table more. They make me simply quit the table in frustration and not spend money on your early-era tables again.
Scores of 150K and 1.5M, respectively, would be much more reasonable. Still luck based, but within reasonable limits that don't make you want to pull your hair out in frustration. The goal of the game should be to challenge and entertain you, not to tease you with goals that are out of reach for all but the luckiest .1% of players.
Nudging is the only chance you have to even survive more than a second or two, because half the balls go straight down the middle. Which would be fine if nudging actually worked consistently. Sometimes it nudges. Sometimes it does nothing. Sometimes you can nudge all day long, and sometimes it tilts on the first nudge.
The space between the flippers is significantly wider than most later-era machines.
The holes for the outlanes are big enough for one of the balls from Hercules to roll through. And 90% of the time, if the ball goes anywhere in the same zipcode as one of the outlanes, the ball is as good as dead.
There are few safe shots that won't land the ball either straight down the middle or in one of the outlanes.
The bouncing is completely unpredictable -- one time it'll bounce where you expect it to, and the next time it'll go in a completely different direction. Some in the Big Shot threads like this unpredictability. But another word for that is "randomness". You can't beat randomness with skill. You beat it with luck. The wizard goals should be about skill, and there is nothing skillful about a game where the entire stragegy is hoping the ball doesn't randomly bounce down the middle.
Now don't get me wrong -- I actually *like* the tables. I actually enjoy simple tables like this, and often prefer them to some of the later-era tables where there's simply too much going on. But the wizard goal score should be brought down to a level that doesn't rely on insane amounts of luck to hit. Insanely high scores like 250k for BS and 3M for Genie don't make me want to play your table more. They make me simply quit the table in frustration and not spend money on your early-era tables again.
Scores of 150K and 1.5M, respectively, would be much more reasonable. Still luck based, but within reasonable limits that don't make you want to pull your hair out in frustration. The goal of the game should be to challenge and entertain you, not to tease you with goals that are out of reach for all but the luckiest .1% of players.