Slam23
Active member
- Jul 21, 2012
- 1,279
- 2
Hi guys,
I figure I'll try my hand at a tips and tricks posting. I have played Tee'd Off semicontinously after release and I'm quite "hooked"
There are four main important things to master:
- plunging the ball should yield an automatic hole in one. This is not only a nice bonus at the start of the game with progressing the shots toward multiballs and getting the mystery bonus, but it's the only way to getting three balls in the regular multiball
- completing S-K-I-N-S-! at the right time (declining playing the game when the letters are completed yields 10M and keeps the first four letters). This doubles your total score, and changes the game in a high stakes poker game. I have blown 2 separate chances to double a 4B score, recovering one.....The SKINS game is risky, especially when it chooses one of the more difficult shots like the HOOK or SLICE targets, and especially the colored targets (you have to shoot them all). I can't stop myself trying for them too, but it could be a better strategy to wait out the clock and just recover your score. It's yet unclear if the mode is a bit bugged because continous shots towards the Volcano hole don't register a letter. So the only way to get them is controlling the ball at the right flipper for a moment and then shooting for the Vulcano. In this way you can get max 4 letters, maybe 5 if you time it exactly right. So you have to play the mode twice or hope that the mystery bonus yields the last letter or completes SKINS in one go. I believe modes relight only after you have completed Anything Goes so that's a lot of work. Draining the ball may also reset them. Because SKINS and GOPHER letters carry over from game to game, it can be rewarding to complete games even when it's a sucky one, it may well be that your next game profits from it.
- Controlling the Lightning Storm, Anything Goes and GOPHER multiballs. I start with the three balls and try to control the situation as soon as there are two left. Ideally I trap one at the right flipper and shoot for the middle Gopher hole. This feeds the ball right back to the left flipper. You can trap it easily by keeping the flipper upright, or train yourself in shooting a rolling ball. I have scored around 1B bonus with this strategy. It also works nicely for Tee'd Off. For regular multiball I like having the chaos going with three balls, because this often gives functional ricochets towards the difficult HOOK and SLICE targets. I stink at controlled aiming for the Super Jackpot, then I often lose all the balls
- The fourth and last strategy is actually the core of the game and that is to develop a flow for completing holes. This is why I like the game, you have to master all the shots to keep it progressing. Even specializing in aiming for the right loop does not work because it stops giving Hole-In-One after a while I often start at shooting the Gopher hole from the right flipper to feed the left for a controlled shot. Depending on the lit Hole shot I make a tip shot to the Bottom-Up Kicker or go for the right ramp. When the Vulcano is lit, I try to hit that via the right loop shot, this can give a Hole in One or at least feed the left upper flipper for an easy ricochet shot towards the Vulcano. This shot returns towards the right flipper and can be controlled for a Gopher shot, starting the process again. When the ball is kicked out from the Bottom-Up-Kicker, you can try to trap it again at the left flipper, but beware there is some randomness involved. It is safer to deadpass it back to the right flipper, directly setting up the gopher hole shot. Rinse and repeat....
Some other thoughts and things
- Hitting the SLICE target in the extra ball round (or SKINS shot) is difficult from a controlled stationary or medium rolling speed (for example a returning ball from the gopher hole). Anyway, I suck at that shot. I often do hit it when it's a high speed ball. This happens when you let it return from the Hole in One area and not flip the left upper flipper. It then gathers momentum, passes the Special tunnel and feeds the left flipper. Beware, it then can drain quite easily but for some reason is also perfectly aligned for a tip shot to the SLICE target for extra ball. If you happen to select the Special instead of Lightning Storm, this is also a good way to score the special.
- Incomplete right ramp and Gopher hole shots are a risk for a middle drain, I always right nudge those, even when they seem to be safe.
- Shooting the Hole in One area from the left upper flipper is not very easy and can lead to a drain at the left outlane if not completed. I'm still debating if the rewards are worth it, because it can give a lot of Mystery bonuses and Hole-in-Ones.
Well, those are my 2 cents! Now back to playing.
PS: alternating between this game and No Good Gophers can be hazardous to your mental health, I recommend killing the audio when trying that. At a more serious note: it's also a good way to see how TPA improved it's tables over time. The physics are way more floaty on NGG and the table is more cluttered and less easy to follow the ball
I figure I'll try my hand at a tips and tricks posting. I have played Tee'd Off semicontinously after release and I'm quite "hooked"
There are four main important things to master:
- plunging the ball should yield an automatic hole in one. This is not only a nice bonus at the start of the game with progressing the shots toward multiballs and getting the mystery bonus, but it's the only way to getting three balls in the regular multiball
- completing S-K-I-N-S-! at the right time (declining playing the game when the letters are completed yields 10M and keeps the first four letters). This doubles your total score, and changes the game in a high stakes poker game. I have blown 2 separate chances to double a 4B score, recovering one.....The SKINS game is risky, especially when it chooses one of the more difficult shots like the HOOK or SLICE targets, and especially the colored targets (you have to shoot them all). I can't stop myself trying for them too, but it could be a better strategy to wait out the clock and just recover your score. It's yet unclear if the mode is a bit bugged because continous shots towards the Volcano hole don't register a letter. So the only way to get them is controlling the ball at the right flipper for a moment and then shooting for the Vulcano. In this way you can get max 4 letters, maybe 5 if you time it exactly right. So you have to play the mode twice or hope that the mystery bonus yields the last letter or completes SKINS in one go. I believe modes relight only after you have completed Anything Goes so that's a lot of work. Draining the ball may also reset them. Because SKINS and GOPHER letters carry over from game to game, it can be rewarding to complete games even when it's a sucky one, it may well be that your next game profits from it.
- Controlling the Lightning Storm, Anything Goes and GOPHER multiballs. I start with the three balls and try to control the situation as soon as there are two left. Ideally I trap one at the right flipper and shoot for the middle Gopher hole. This feeds the ball right back to the left flipper. You can trap it easily by keeping the flipper upright, or train yourself in shooting a rolling ball. I have scored around 1B bonus with this strategy. It also works nicely for Tee'd Off. For regular multiball I like having the chaos going with three balls, because this often gives functional ricochets towards the difficult HOOK and SLICE targets. I stink at controlled aiming for the Super Jackpot, then I often lose all the balls
- The fourth and last strategy is actually the core of the game and that is to develop a flow for completing holes. This is why I like the game, you have to master all the shots to keep it progressing. Even specializing in aiming for the right loop does not work because it stops giving Hole-In-One after a while I often start at shooting the Gopher hole from the right flipper to feed the left for a controlled shot. Depending on the lit Hole shot I make a tip shot to the Bottom-Up Kicker or go for the right ramp. When the Vulcano is lit, I try to hit that via the right loop shot, this can give a Hole in One or at least feed the left upper flipper for an easy ricochet shot towards the Vulcano. This shot returns towards the right flipper and can be controlled for a Gopher shot, starting the process again. When the ball is kicked out from the Bottom-Up-Kicker, you can try to trap it again at the left flipper, but beware there is some randomness involved. It is safer to deadpass it back to the right flipper, directly setting up the gopher hole shot. Rinse and repeat....
Some other thoughts and things
- Hitting the SLICE target in the extra ball round (or SKINS shot) is difficult from a controlled stationary or medium rolling speed (for example a returning ball from the gopher hole). Anyway, I suck at that shot. I often do hit it when it's a high speed ball. This happens when you let it return from the Hole in One area and not flip the left upper flipper. It then gathers momentum, passes the Special tunnel and feeds the left flipper. Beware, it then can drain quite easily but for some reason is also perfectly aligned for a tip shot to the SLICE target for extra ball. If you happen to select the Special instead of Lightning Storm, this is also a good way to score the special.
- Incomplete right ramp and Gopher hole shots are a risk for a middle drain, I always right nudge those, even when they seem to be safe.
- Shooting the Hole in One area from the left upper flipper is not very easy and can lead to a drain at the left outlane if not completed. I'm still debating if the rewards are worth it, because it can give a lot of Mystery bonuses and Hole-in-Ones.
Well, those are my 2 cents! Now back to playing.
PS: alternating between this game and No Good Gophers can be hazardous to your mental health, I recommend killing the audio when trying that. At a more serious note: it's also a good way to see how TPA improved it's tables over time. The physics are way more floaty on NGG and the table is more cluttered and less easy to follow the ball