DanBradford
New member
- Apr 5, 2013
- 648
- 0
How do I use these?
I can't get them to work
I can't get them to work
Ok thanks.
Dear Farsight. Please can you fix this bug. I have bought all the tables you released on the iOS format, please demonstrate that you still care about quality.
Been there since the beginning. If it is still there, you are praying for a miracle.
IF launch pressed at start of ball then DON'T activate troll bombs
First, it's only just gone 9am in California. So they've only just started work. Second, try emailing support@pinballarcade.com instead; that's the official support channel for TPA, not the forum.Thank you Erik and Eldar. Yes, a perfect analogy is the Martian Bombs in AFM so I don't see why they can't just implement that the same way.
Silence, not one answer from the 25 Farsight employees (by their own statements) who I tagged in the post and whom, at least some of them, will therefore have been notified of my post. Surely they won't just completely ignore me?
So the issue is - you fire the troll bombs by pressing the launch button; but it tries to fire all bombs instantaneously?
Can't a simple piece of code be written to patch this? I don't know the language, but the logic would be something like this-
-—-------—
Troll bomb code - always check whether to activate these whenever Trolls are active, every X milliseconds
IF launch pressed and NOT at start of ball (when Trolls are never active anyway) then activate troll bombs
Otherwise, DON'T ACTIVATE THE THINGS
and
IF launch pressed at start of ball then DON'T activate troll bombs
Farsight, can you see why this is frustrating? Since the strategy thread for this table recommends to activate the bombs when you reach the wizard mode and not before, this simple omission has a big impact on playing the game. Please can you comment?
[MENTION=3401]BadgerDeluxe[/MENTION] [MENTION=33]Bobby King[/MENTION] [MENTION=4632]Colin[/MENTION] [MENTION=3799]FlippyFloppy[/MENTION] [MENTION=692]Jake Lopez[/MENTION] [MENTION=133]James David Manning[/MENTION] [MENTION=1037]Jason Juneau[/MENTION] [MENTION=1399]Jobernolte[/MENTION] [MENTION=2559]knowledge1987[/MENTION] [MENTION=2570]LAW[/MENTION] [MENTION=3213]Mike Lindsey[/MENTION] [MENTION=132]Mike Reitmeyer[/MENTION] [MENTION=625]Norman[/MENTION] [MENTION=4262]PAProducer[/MENTION] [MENTION=626]Pinball Arcade[/MENTION] [MENTION=5482]pinball noob[/MENTION] [MENTION=1498]Rob Mann[/MENTION] [MENTION=3781]Robert[/MENTION] [MENTION=4640]RSchwantner[/MENTION] [MENTION=35]Ryan Routon [/MENTION] [MENTION=4573]Scumble373[/MENTION] [MENTION=1387]Stephen Snow[/MENTION] [MENTION=5878]Strikezilla01[/MENTION] [MENTION=2161]Zach[/MENTION] [MENTION=4024]Zodlike[/MENTION]
I am asking respectfully and politely, in the hope that you can fix this, or if not, then perhaps explain why it cannot be fixed. Maybe by contacting you all in this way, you could at least raise it at a team meeting or something.
Thank you
here's what it looks like on Android:
That button can be moved higher. It's not there on iOS?
Sent from my SM-T710 using Tapatalk
Yes, that's the launch button. It's there. I was hoping that it could be used to launch Troll Bombs
On Android - it only appears when the ball is in play. When you're launching the ball, there's no button, just clicking in the flip area launches the ball.
I would suggest that in the iOS version, the code that links clicking in the flip area with launching the ball is broken; it's "on" all the time - it must "know" when to display the button.
Of course I never got a Troll Bomb for a proper test. First shot into Merlin and it started Trolls. Typical.