Have you seen the Tipoto Chrome Edition mod of UR Terminator 2? Talk about a beauty.
Have you seen the Tipoto Chrome Edition mod of UR Terminator 2? Talk about a beauty.
Glad to see vp finally getting some love around here
Completely agree on the JPSalas Black Knight - it feels so much more like the real thing than TPA... and of course it is emulated so the rules are correct.
i have a problem playing vp with a xbox360 pad: for some reason some of the buttons and the left analogue stick are premapped... for example if i press b it triggers the left flipper, if i press y the volume of vp goes down, start button is the same as pressing esc... but the biggest problem is nudging, becouse i cant use the analogue stick with xpadder (which i use to assign keyboard buttons to pad buttons), becouse the right nudge now gets double assigned and it tilts immediatly...
so the question is how do i get rid of premapping of the xbox360 pad?
I've found this true of emulated TPA tables as well. Taxi is one of the ones I've tried in Real life, TPA, and VP9.
Although emulated in Tpa, JPSalas's VP9 played/felt closer to the real table in my limited experience.
Also played a lot of FH on xbox & Android, then got on a real table 2wks ago, and was disappointed how un similar tpa felt. BOP was the same. The real shuttle ramp didn't feel anything like the shots I was used to making in TPA.
I'd love to know the answer re the xbox controller with VP, I've had the exact same problem.
I see that the new update (9.1.3) from Oct. 20th has this in the release notes:
- Added controller button support to key options for all controllers - Koadic!
http://www.vpforums.org/index.php?showtopic=21646
Have you tried that yet?
It's not that I thought it was too much work, it's that my video card drivers didn't seem to agree with VP very well last time and many tables would BSOD either immediately or after a few minutes. Despite lengthy troubleshooting, I never did get it stabilized.I think you will find most people here who have played VP lately enjoys it very much, but there will always be a lot of people who think it is to much work or they are just confused by all the different options, twiks and what tables to start with.
It's not that I thought it was too much work, it's that my video card drivers didn't seem to agree with VP very well last time and many tables would BSOD either immediately or after a few minutes. Despite lengthy troubleshooting, I never did get it stabilized.
Maybe I'll try again this weekend with the updated VP and updated drivers.
hardware rendering is a must. Had lots of problems before I used that.
I had hardware rendering on. It would be a grievous insult to the pair of GTX 480s to not use hardware rendering.hardware rendering is a must. Had lots of problems before I used that.
There are tables that need more than 2 GB?! That seems a bit excessive for a pinball table.Serenseven, there is also a 4gb patch http://www.ntcore.com/4gb_patch.php
Very handy if you are using 64 bit windows. Windows normally only uses 2 gb ram for games. This patch lets you use 4 gb in selected x86 applications. Good for the more demanding tables in vp