Mike Reitmeyer
FarSight Employee
- Mar 13, 2012
- 1,735
- 1
I can think of at least two reasons:
However, this is "educated speculation" on my part; I do not have inside information on why Centaur has no Pro mode.
- The Pro mode tables' operator menus take a very long time to implement and test, and Pinbot (the other table in Pack # 14) has a Pro mode. So there may not have been time in that month's release cycle to give Centaur one, too.
- When a table is in its Pro mode, the ROM state is preserved from game to game, even across games on other tables or closing/restarting TPA. Some MPUs (like the Bally one in Centaur) may have problems with maintaining their state accurately or may have not been tested fully enough (Centaur was the first table emulating that Bally MPU) at the time of release for FarSight to feel comfortable allowing access to the Pro mode.
Those are all reasons. Also for Centaur we didn't have a way to handle that kind of "coin door" menu that uses dip switches. We implemented something for it for Flight 2K which could probably be used to do Centaur. But it is a lot of work to make sure it all works.
To the other messages here. Leaderboards are disabled because you could change settings that make the table easier, which would make it unfair to other players. We feel that everyone should be playing with the same settings to post to Leaderboards.
Goals are disabled because the detection on them can get broken by changing settings in the coin door. For example, if a goal was detected off a word that comes up on the display, and you changed languages, then we would need to detect that word in each language. Even worse, we would have to check every combination of settings to make sure all the goals worked, and that's not really feasible.