What a challenge!

Hinph

New member
Feb 29, 2012
230
0
I think this has to be my new favorite table. So addictive!

This is the perfect difficulty for me. A real challenge that makes you work to get to the wizard mode but still a bit easier than its real life counterpart
 
N

netizen

Guest
You can use the pro mode for more than just giving yourself a maxed out number of balls per play.

For example, with the pro mode you can get rid of that ridiculously high local high score that makes you feel dirty. Isn't that alone worth the "shame"
 

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
Ok, I did it. I went "Pro" on TNG. I upped the ball count to 10 and immediately felt... cheap. The pressure no longer existed due to the lack of leaderboard potential. The game lasted way too long, and it wasn't due to skill, so no satisfaction. And now I have a local top score that I'm going to have a hard time surpassing while playing legitimately. I guess it's good for figuring out the dangerous shots, but I think I could've done that without going "Pro".

That's $4.99 gone.

You're welcome.
At least on my iPad, ST:TNG has separate local high score lists for Pro and "normal" games. I have a 7.5B game from when I was testing Final Frontier on Pro Mode, but when I am in regulation settings it only shows the 1B game.

You might also try the reset options in the operator's menu, one of them might purge your "cheap" scores.
 
N

netizen

Guest
At least on my iPad, ST:TNG has separate local high score lists for Pro and "normal" games.

I only wish that Android had that.

Local scores are local score, no matter how they are achieved. You even get HOF points for pro mode games IIRC
 

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
I only wish that Android had that.

Local scores are local score, no matter how they are achieved. You even get HOF points for pro mode games IIRC
I meant the scores stored in the ROM. I'll have to look at my HOF score; I hope it didn't count that 7.5B game...that was for testing purposes only...10 balls, ball control on, the whole lot.
 

Fungi

Active member
Feb 20, 2012
4,888
2
Well, it's just that since the local score is so high now, and was aquired by cheating, it didn't register as an achievement, but it did save to the score board. So now to get that achievement, I have to beat that score. It's not ridiculously high, but it's gonna take me some time to reach it. Also, yes, the HOF points did register while in Pro mode, but it's not recognized in the GameCenter. Not that it should, but now the score in the app doesn't match the score in GC.

Netizen, you sure about being able to erase that local score in Pro Mode? I can't find it.

Is this a great commercial for the Pro Mode or what? I wouldn't mind it so much if it just isolated itself from the rest of the app, but it's bleeding into the real stuff.

Edit: Well, it looks like the HOF scores matched up finally. And that's not cool. That means one could totally inflate their score by just paying for it.
 
Last edited:
N

netizen

Guest
Netizen, you sure about being able to erase that local score in Pro Mode? I can't find it.

Go to the utility menu and you have a couple choices:
U3 Reset H.S.T.D - will reset the local high score table. HSTD = high score table data iirc
U8 Factory Reset - will reset every thing - audit info, HSTD you name it it'll be reset.
 

Jeff Strong

Moderator
Staff member
Feb 19, 2012
8,144
2
Ok, I did it. I went "Pro" on TNG. I upped the ball count to 10 and immediately felt... cheap. The pressure no longer existed due to the lack of leaderboard potential. The game lasted way too long, and it wasn't due to skill, so no satisfaction. And now I have a local top score that I'm going to have a hard time surpassing while playing legitimately. I guess it's good for figuring out the dangerous shots, but I think I could've done that without going "Pro".

That's $4.99 gone.

You're welcome.

It's the challenge that keeps me coming back. Take that away and I start to lose interest fast, and the longer game times become a chore. That's what I love about Pro Pinball. The difficulty of the tables has kept me hooked on those same four tables for over 10 years. If they were too easy, I would've lost interest long ago, just like I did with Zen after just a few months. It's not that I'm a great player, because I'm not much above average. I just like feeling like I have to actually put up a fight to get a high score, instead of running a marathon.
 

Fungi

Active member
Feb 20, 2012
4,888
2
It's the challenge that keeps me coming back. Take that away and I start to lose interest fast, and the longer game times become a chore. That's what I love about Pro Pinball. The difficulty of the tables has kept me hooked on those same four tables for over 10 years. If they were too easy, I would've lost interest long ago, just like I did with Zen after just a few months. It's not that I'm a great player, because I'm not much above average. I just like feeling like I have to actually put up a fight to get a high score, instead of running a marathon.

Yet at the same time, I still really really like TZ.
 

Fungi

Active member
Feb 20, 2012
4,888
2
Go to the utility menu and you have a couple choices:
U3 Reset H.S.T.D - will reset the local high score table. HSTD = high score table data iirc
U8 Factory Reset - will reset every thing - audit info, HSTD you name it it'll be reset.

Ah. That's what that stands for. No wonder I didn't find it. Thanks.


Update: Hm. My unearned Grand Champion score is still up there. Fine, just gives me incentive to kick this table's butt.
 
Last edited:
N

netizen

Guest
Ah. That's what that stands for. No wonder I didn't find it. Thanks.


Update: Hm. My unearned Grand Champion score is still up there. Fine, just gives me incentive to kick this table's butt.

worse comes to worse try the reset button on the right in the operators interface. but you used to lose everything except hof and goals that way
 

Pinballfan69

New member
Mar 28, 2012
525
0
I don't see the game as 'Hard' I think it is challenging only if you focus on getting to 'Final Frontier' with the best possible scores. Each mission/Mode can be challenging because of the accuracy of shots necessary to make as most shots can lead to extreem drains etc. Ball control is as close to the real table I feel. Of course the best scoring is the picard manuever much like the tutorial videos mentioned over at papa. I know I will enjoy this table much like i did in real life. There is so many things to do on this table with all the modes/multiballs etc. That's what makes tables fun for me is the amount of stuff you can do. MM, Moster Bash, Ripleys etc are my type of tables. Can't wait till it hits the PS3. It may not be until late January/Feb but until the mentioned updates happen, I'll cater more to Zen pinball.

Then again I've only played the demo on my android SG3 and the screen view is still small even so it's considered thed biggest screen on the market. The ball physics seem so much better and I hope they can transfer that to the other tables as some table are still way too bouncy/floaty IMO.
 

ScotchYeti

Member
Apr 13, 2012
447
0
The table looks awsome on the Android, can't wait to play it on the PS3. It drains as much as the real table but is so much fun. There is one near a lake where we go swimming in the summer and I usually have a tough time. Excellent work, Farsight.
 

Matt McIrvin

New member
Jun 5, 2012
801
0
It's funny: although I was no better on the real table back in the Nineties than I am here, I considered this an easy table back then, because I was comparing it to the real-world Twilight Zone. While the outlanes were hungry much like they are in TPA, Star Trek: TNG was still forgiving to newbie players in the sense that you at least had several choices to get something fun to happen right off the ball launch, the most essential shot (the central Start Mission hole) wasn't too hard, and it had a fairly generous ball saver at the start of each ball. TZ was likely as not to just smack an inexperienced player within a few seconds on every ball by draining into the left outlane from the jet bumpers.
 

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
It's funny: although I was no better on the real table back in the Nineties than I am here, I considered this an easy table back then, because I was comparing it to the real-world Twilight Zone. While the outlanes were hungry much like they are in TPA, Star Trek: TNG was still forgiving to newbie players in the sense that you at least had several choices to get something fun to happen right off the ball launch, the most essential shot (the central Start Mission hole) wasn't too hard, and it had a fairly generous ball saver at the start of each ball. TZ was likely as not to just smack an inexperienced player within a few seconds on every ball by draining into the left outlane from the jet bumpers.
A real TZ is as likely as not to smack experienced players around within a few seconds of plunging as well. We just do a better job on the balls that it decides to let us play.
 

DaPinballWizard

New member
Apr 16, 2012
1,016
0
I never had any problem with the ui but the fan hive said we needed a new one. Got their wish and it's awful.

Never had an issue with table difficulty. Fan hive did so now we got this and it is brutally hard, harder than the real table which I said would happen.

Pinball arcade fans: making the game worse since 2012.

Sorry if I'm bitter but yea, I'm bitter.

And by fan hive I basically mean the same two people.

Get over it. It is not just two people. TZ was way too easy. I, for one, am enjoying the challenge of this new table. It is about time. If you want easy tables you have many others to choose from. You are NOT their only customer.
 

Fuseball

New member
May 26, 2012
484
0
Kinda surprised that some folks are complaining about ST:TNG being too difficult. It's still noticeably easier than the real thing. The ramp shot from the upper flipper is easier to make and the pop bumpers push the ball back up the multiplier lanes (the key to lighting extra balls) more than any ST:TNG I've ever played. The outlanes are certainly no more hungry than designed either.

I've been quite critical of a few of TPA's tables but I think they've got this one just about right. It *feels* just like my own ST:TNG machine, and the physics are far less predictable than TZ. I hope it's a sign of things to come.
 

Members online

No members online now.

Members online

No members online now.
Top