Why do we use the home roms (free to play) ?

Kemetman72

Banned
Sep 12, 2012
398
0
There is no satisfaction in earning a replay and what's the point of the match feature? Just think you could plop some quarters in and make it a game unto itself. I know there's other official romsets that make you insert quarters. Just wondering...it might be more fun to play using the romsets that require you to inserts quarters. Anyone's thoughts?
 

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
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If you're talking about TPA, none of the ROMs used are the home versions. They're the official production versions, set to free play.

I might appreciate hearing the machine's coin drop noises once or twice, but after that, having to insert virtual quarters is just another thing standing between me and my pinball. No thanks.
 

Fungi

Active member
Feb 20, 2012
4,888
2
I have a Tempest that can be switched to free play. I don't do it. In fact, I bought a coin mech and a load of tokens so it can be started the traditional way. I like the feel of, as well as the sound of, feeding the machine knowing that it's still not costing me anything.
 

Rudy Yagov

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Mar 30, 2012
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It's not the ROMs themselves, it's the operator settings.

In fact, most machines don't have "home ROMs". People just set the machine to free play in the settings. That's how I've done it with all the machines I've owned.

In fact, if you have a table in TPA with Pro Mode enabled, you can go into the operator menu and adjust this feature yourself. Though, of course, you'll have no way of adding credits.
 
N

netizen

Guest
It's not the ROMs themselves, it's the operator settings.

In fact, most machines don't have "home ROMs". People just set the machine to free play in the settings. That's how I've done it with all the machines I've owned.

In fact, if you have a table in TPA with Pro Mode enabled, you can go into the operator menu and adjust this feature yourself. Though, of course, you'll have no way of adding credits.

other than matches, the way you set replays and special in the settings and when you go into the operators settings; it adds credits.

So, yeah. There's no way to add credits at all.
 

superballs

Active member
Apr 12, 2012
2,654
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other than matches, the way you set replays and special in the settings and when you go into the operators settings; it adds credits.

So, yeah. There's no way to add credits at all.

But there should be. It should have a UI button for when it's put into pro mode. The back button on the 360 controller is a perfect candidate. 5 for the keyboard just like mame or vp and an out of the way button on mobiles up near the pause or camera button
 

Rudy Yagov

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Mar 30, 2012
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other than matches, the way you set replays and special in the settings and when you go into the operators settings; it adds credits.

So, yeah. There's no way to add credits at all.

I'm talking about adding credits like dropping a quarter in the machine.

In order to get a replay or match, you'll need to be playing the game, which you can't do without credits to begin with.

I forgot that WPC games do allow you to add service crediits with one of the buttons, but System 11 games (which I'm more familiar with) don't have a button for it.
 
N

netizen

Guest
I'm talking about adding credits like dropping a quarter in the machine.

In order to get a replay or match, you'll need to be playing the game, which you can't do without credits to begin with.

I forgot that WPC games do allow you to add service crediits with one of the buttons, but System 11 games (which I'm more familiar with) don't have a button for it.

Yeah it's odd that all you have to do on the WPC games is press the back button on the FS UI to get credits when you turn free play off, but on the SYS 11 games credits aren't added by doing the same thing when free play is off.

I forgot about that.

In some ways I agree with Superballs that adding a credit button would be a cool thing, but then FS would also have to add a functional Start button. First so you could add additional players once the game has begun, and so that buy-in could be utilized. However, by making more on-screen buttons for mobile that eats up real-estate for small screen devices, and IDK if there's any unassigned buttons for controllers presently.

It is an interesting idea, but I don;t think it is one that FS will pursue as it seems like one that couldn't be applied to all platforms equally, yanno?
 

Kemetman72

Banned
Sep 12, 2012
398
0
It was just an idea to throw out there. Match mode they might as well take out. If it's all free what's the point. I'd like the option to use quarters and the option to turn it off for those it irritates. I know just a pipe dream.
 

MadAxeMan

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Jan 31, 2014
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Even though "Matches" are pointless, I still watch it with anticipation of getting a match
And when there is a match, there is a meaningless small "Yeah".
But it's too bad there's no real gratification of getting a match

Perhaps a match mode option to continue game when you get a match.
Perhaps an extra ball or score roll over to next game rewards
 

brakel

New member
Apr 27, 2012
2,305
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It was just an idea to throw out there. Match mode they might as well take out. If it's all free what's the point. I'd like the option to use quarters and the option to turn it off for those it irritates. I know just a pipe dream.

Its part of the emulation. Who knows what it would break if they tried to just rip it out of the code.
 
N

netizen

Guest
Its part of the emulation. Who knows what it would break if they tried to just rip it out of the code.

Sometimes turning it off in pro mode messes things up, so IDK if it could be ripped out carte blanche
 

Sean DonCarlos

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Staff member
Mar 17, 2012
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From what I understand, the emulation framework uses the match animation to help determine when a game is over, which is why turning it off or skipping past it sometimes causes unexpected behavior.
 

superballs

Active member
Apr 12, 2012
2,654
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Yeah it's odd that all you have to do on the WPC games is press the back button on the FS UI to get credits when you turn free play off, but on the SYS 11 games credits aren't added by doing the same thing when free play is off.

I forgot about that.

In some ways I agree with Superballs that adding a credit button would be a cool thing, but then FS would also have to add a functional Start button. First so you could add additional players once the game has begun, and so that buy-in could be utilized. However, by making more on-screen buttons for mobile that eats up real-estate for small screen devices, and IDK if there's any unassigned buttons for controllers presently.

It is an interesting idea, but I don;t think it is one that FS will pursue as it seems like one that couldn't be applied to all platforms equally, yanno?

I know that on the 360 controller the back and start buttons are unused, well the start button does get used i think for starting a game.
 

Alex Atkin UK

New member
Sep 26, 2012
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From what I understand, the emulation framework uses the match animation to help determine when a game is over, which is why turning it off or skipping past it sometimes causes unexpected behavior.

That explains a lot, I have tripped the game several times by starting a new game before the MATCH mode has finished and you then have to exit back to the table list as the game just gets stuck.

As for requiring to insert coins though, pressing a button to insert a coin is no different to pressing a button to start the game. You still won't get that gratification of a free game because you can just press that button again, there is no risk of running out of goes, you don't need to earn it. This is a GOOD thing, it sucked on Pinball Hall of Fame where you had to unlock tables by playing ones you found boring.

That said, the PC version should eventually get the insert coin functionality, it needs to for the cabinet mode to be complete. That is the only way it would be close to replicating the same thrill, by having an actual coin mech and limiting your play to however much money you have at the time. Then again you would also have to be pretty masochistic and stop yourself from opening up the coin mech or playing in free play. So overall, I still don't think there is much point to it unless you want to charge your friends to play on it. ;)
 

brakel

New member
Apr 27, 2012
2,305
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Buy a coin slot door. Mount it to a box or to the front of the end table next to your gaming chair. Insert quarter. Hit play. You're welcome.
 

Kemetman72

Banned
Sep 12, 2012
398
0
Buy a coin slot door. Mount it to a box or to the front of the end table next to your gaming chair. Insert quarter. Hit play. You're welcome.

You're a funny guy brakel. Seriously though I would like to add quarters. How hard can that be? Steve already has the emulation down. In Vp if you wanted a different romset you just changed it in the script. I'm just saying replays, matches for a free game have no impact when everything's free. Just my opinion.
 

superballs

Active member
Apr 12, 2012
2,654
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The ability to add credits Is one of the things that really make me like VP. It just falls under the category of "little details" that add to the fun and immersiveness. On mobiles the button only needs to take up screen real-estate when it's relevant. On systems with a controller, I'm certain a button is free on most controllers.
 

Kemetman72

Banned
Sep 12, 2012
398
0
The ability to add credits Is one of the things that really make me like VP. It just falls under the category of "little details" that add to the fun and immersiveness. On mobiles the button only needs to take up screen real-estate when it's relevant. On systems with a controller, I'm certain a button is free on most controllers.

That's what I was talking about. At least make it an option. What I meant by making it a game is say you and your buddy both are terrible or good at a certain table. See who reaches a certain amount of score with the fewest tokens/quarters.
 

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