About the only ones I can see them having troubles with are the two you mentioned in NBA Fastbreak and Rollergames and then Playboy really. If Zen and Stern start collaborating together then you will have a bunch of tables that will probably never see the light of digitized day with Sega/Data East/Stern having a ton of big licensed tables.
So in beta, have you noticed any significant change in ability to pull off flipper tricks with the new physics?
Now I have no idea how much of that all came down to their licensing abilities, detective work, and desire, but sometimes these little shows get split and passed around so much, no one knows who owns what because no one really cares. Call it bad bookkeeping that isn’t worth the cost of lawyers to figure out. I hope that’s not the case, but that’s the story as we know it.
I'll take it. I tried to play again for the first time in a while. I played party zone on Zen and TPA last night.Just arcade mode
I'll take it. I tried to play again for the first time in a while. I played party zone on Zen and TPA last night.
Watching the ball just sit and die when it made contact with the flipper was one of the reasons it felt like I was playing with a rock. No bounce. No movement. I still think a lot of the bounce in Zen is lacking, too. The ball just doesn't carom off things the way it should.
I'm a little happier than I was before with the Zen table, but I just feel like there's some hurdle it needs to get over to really play well.
-- this is all on mobile, which may be a much different experience.
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Hey, just got word from Mel and need to update a bit of info from the podcast.
Regarding new flipper physics, they are only going to be included for the Volume 4 tables at this point.
I think what Zen wants to do is use this pack to get all your feedback regarding these new physics. It's easier to parse through all the comments when it's purely related to only 3 tables, make changes, and then apply that to all the other tables. Or at least that's my guess. Personally I don't think anything needs to be changed from what I've played in beta. So yes, eventually all the tables will get this update and I'm hoping it will be by Volume 5, but we'll see.
I understand this may be a couple months before it is applied to the previous WMS tables.
However, if the game play is different enough with the new flipper code, it is just going to further frustrate the player base much like how many of us feel about the Zen original tables not having the updated WMS style physics. The one aspect that Zen had nailed (Before WMS) was a unified experience across all the tables, now not so much, and it makes me wonder if we are going to see incremental (but substantial feeling) differences periodically as new tables (and IP) come out without making any adjustments to previously released tables.
Are we going to be entering “leaderboards need resetting” territory if they apply the new physics to existing tables?
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I doubt they will ever reset them again. The last time they did a reset (Plants vs Zombies table), they got a lot of backlash including a high number of death threats.Are we going to be entering “leaderboards need resetting” territory if they apply the new physics to existing tables?
You have probably seen it, but they posted a demonstration video of new flipper physics on Facebook:
https://www.facebook.com/story.php?story_fbid=10161832035420788&id=427673505787&sfnsn=mo