Scared Stiff
New member
- May 18, 2019
- 184
- 0
I would have liked a hint along the way...like in August or Sept. That would have been fun. Oh well.
Vacuum ramps sucked the joy out of this table on Pinball Arcade.I actually thought that left ramp in Pinball Arcade Creature ruined the game. One of the easiest ones to hit. And Monster Bash is much harder on the real table. So even though looking forward to some non-Pinball Arcaede tables, Zen versions will be a nice welcome
Unlike most of the people here, I haven't played these in real life or TPA. I watched the PAPA tutorials and am looking forward to both. Creature from the Black Lagoon looks Jackpot and Super Jackpot dominated like i.e. Fish Tales and The Getaway. I couldn't see from the PAPA tutorial if there are also huge Jackpots on Monster Bash. I seriously hope the Achievements are worth something this time around like i.e. Fish Tales for Super Jackpot. I enjoyed getting Medieval Madness but would have enjoyed it more if you got after defeating the King of Payne and not just starting Battle for the Kingdom.
Thinking about it a bit and from what I've seen in the PAPA videos, I'm already worrying that there is going to be a big delay to the next table pack. My reasons are; only two tables and from what I can see on the PAPA videos, they are both relatively straight forward where after about 10 minutes of good play, you basically restart everything again. That doesn't add to longevity on a table so after a couple of days, you'll be played out and will be looking forward to what's next. I'm thinking of e.g. The Getaway, Hurricane, Fish Tales, and The Party Zone, where after 4 days of playing, I've basically had enough of it (just trying some specific things out now) for now. Both Road Show and White Water kept me busy for a long time as there was a lot more variation and reaching the Wizard mode took effort.
I seriously hope the Achievements are worth something this time around like i.e. Fish Tales for Super Jackpot. I enjoyed getting Medieval Madness but would have enjoyed it more if you got after defeating the King of Payne and not just starting Battle for the Kingdom.
Thinking about it a bit and from what I've seen in the PAPA videos, I'm already worrying that there is going to be a big delay to the next table pack. My reasons are; only two tables and from what I can see on the PAPA videos, they are both relatively straight forward where after about 10 minutes of good play, you basically restart everything again. That doesn't add to longevity on a table so after a couple of days, you'll be played out and will be looking forward to what's next. I'm thinking of e.g. The Getaway, Hurricane, Fish Tales, and The Party Zone, where after 4 days of playing, I've basically had enough of it (just trying some specific things out now) for now. Both Road Show and White Water kept me busy for a long time as there was a lot more variation and reaching the Wizard mode took effort.
I played a lot of CfTBL, and it's a hard table IRL. The left ramp needs to be a drain monster if you don't hit it. My concern is how that ramp plays... TPA made it far too easy, even after tweaks. But if it plays the same way in FX3 as, say, the right (Dragon) ramp in MM, it's going to make life very difficult. It's a key ramp to high scores on CfTBL, since it feeds the jackpot multiplier during multiball, as well as keeping a ball "out of the way" for a while. Also interested to see how they make the jet bumpers behave. Even on IRL tables, it's possible for the ball to stay up in the bumpers for an extended period; again, desirable in multiball since it keeps a ball busy and builds the Jackpot total.
It's true that Creature is heavily focused on Jackpots and Super Jackpots for scoring; nothing even comes remotely close. Getting even one Super Jackpot at 1x scoring - let along 2x or higher - is a significant achievement. Multiball is unforgiving, and is only two-ball.
MB, on the other hand, has pretty balanced scoring during normal play; with big emphasis on the two Wizard Modes, which can net huge scores, if you keep them going for long enough and know how to manipulate the scoring potential (think Total Annihilation, but more complicated).
Neither had hard goals in Pinball Arcade, except for possibly the Lyman's Lament goal on Monster Bash (which was pretty easy once you got into a pattern for it). For Zen:
Monsters of Rock
Form the Monster Rock Band on the Monster Bash™ table. (Single player only)
Damsel in distress
Find the girl and hit at least one Jackpot on Creature from the Black Lagoon. (Single player only)
Could be difficult on Arcade/Tournament physics.
Im kind of hoping they would added the Career mode found in the Switch version of Star Wars Pinball, where it basically gives you challenges to complete on the tables, this would add to the replayability of the tables.
Im guessing we're going to actually see Season 5 before the years out as the the beta for this Universal Monsters pack has been out since July, so this pack was more or less wrapped up from then with just tweaks here and there maybe. So my guess is there probably 95% finished on season 5 tables, and im betting if the beta tester haven't got that pack yet they will do in the next few weeks
Your achievements sound good from my limited experience with the tables (watching a PAPA video on each ). I hope they use them.