- Mar 14, 2012
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- #41
The part count in iOS beta was like that, went down for public release. Course with beta all 3 challenges were open immediately and it reset every few hours, so it all evened out with how it is now.
Shoot, we had scores that were literally impossible to get sometimes. Like 1 ball challenge on AFM where just to get the first star you needed 6.5 billion. You can imagine what the increase was for the other 4 just to clear stage 1 of the challenge.
So don’t take what prices, scores, or collection amounts for gospel in the beta. I’m sure it’ll match what is out now for iOS at some point. We went through 15 beta builds too, btw.
Shoot, we had scores that were literally impossible to get sometimes. Like 1 ball challenge on AFM where just to get the first star you needed 6.5 billion. You can imagine what the increase was for the other 4 just to clear stage 1 of the challenge.
So don’t take what prices, scores, or collection amounts for gospel in the beta. I’m sure it’ll match what is out now for iOS at some point. We went through 15 beta builds too, btw.