As an update to what was said in the interview with Mel about new flipper physics...
He was mistaken that the new physics will be applied to all the tables straight away. For now they will only be available on the Volume 4 pack.
In a lot of ways this will sort of be a public beta, they are going to be looking for lots of feedback. I suspect once that is given, they'll then go and apply all that to the rest. Easier to troubleshoot when everyone is focused on the same 3 tables. That being said, I've got no problem with what I've been playing in beta, so yeah.
Hi shutyertrap and thanks for the awesome blahcasts you are doing. Can you also ask Mel in another blahcast if the slowed down "tournament mode" physics of Vol.3 (equivalent to "arcade mode" in Vol.1 & 2 in terms of speed), will be the norm from now, Vol.4 and on, and most importantly if they have plans either bringing those to the old tables (Vol.1 & 2) for consistency reasons (having the same experience across all tables), or vice-versa bringing the "tournament mode" physics of Vol.1&2 to Vol.3&4 and on, to give those tables also that unique feel of participating in a real life tournament like PAPA Vol1&2 had, which was lost in Vol.3. Personally I prefer the Tournament mode physics of Vol1&2 but I could live with the first solution as well, as long they are everywhere consistent, because switching Volumes is quite a shock right now .
Thanks in advance
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