superballs
Active member
- Apr 12, 2012
- 2,653
- 2
That's what multiball is there for!
I tend to use multiball for attempting those high risk shots (see also MM castle, AFM saucer, MB Frankenstein or Drac). A good fast shot round the multiplier loop should head neatly into the left inlane. Maybe 1/10 bobbles around and into the outlane. Once the buttons are repositioned then you can always use the magnasave if you're worried about an outlane drain.
I'm with Shaneus on this. I find many modern games too disrupted by pauses and long animations (I'm looking at you CV!). It's probably why I find a lot of the alphanumeric games are the perfect balance of rule depth and non-stop action, and also why I like Steve Richie games so much.
The thing I love about HS2:TG (another Ritchie Design) is that the two major pauses for DMD tomfoolery are awesome. The jackpot animation and the multiball start are two of the most exciting things I've experienced in pinball ever.