mmmagnetic
New member
- May 29, 2012
- 601
- 0
Okay, so I got quite a bit tired of playing TPA on my iPad - that thing gets pretty heavy in my hands, and there is always this ergonomic problem of either having to hold it up to my face, which stresses my hands and arms, or having it lying down somewhere, which usually means it's terrible for my neck.
I've also been quickly developing an even greater crush on Pat Lawlors tables - I loved Whirlwind even on the rather junky 3DS PHOF port, and I badly wanted a pretty version of it that runs with at least a bit more frames per second than your usual Powerpoint presentation. I've also been lusting after No Good Gofers, and the console version of RBION has enough contrast between the lights and the playfield that I can actually tell what's going on and where to shoot, so I finally got a 360.
And man, I had no idea.
I was kind of defending touch controls here, but after two days of intense sessions on the 360 pad, I tried TPA on my iPad again, and it felt borderline unplayable. I had the feeling that it would be weird going back, but boy, the difference was jarring.
And the biggest factor was not the nice, juicy, satisfying feeling of slamming the bumper buttons on the pad instead of tapping a thin piece of glass and metal - but I suddenly understood how crucial nudging is. I always never get to play real pinball, and when I do it had never crossed my mind to slam these machines around, but at least in TPA/Williams Collection, nudging feels as much a part of the game as the flippers.
As a result, I suddenly started liking ToTAN a whole lot more than on iOS. On iOS, I often drained so quickly that I would very rarely get these nice lamp bonus countdowns (I really love that little jingle!). On the gamepad, it's hardcore nudge city, and suddenly the game feels not only more involving, but also more physical - the sounds on TPA aren't really impressive compared to the loud, slamming clacks I often hear in the PAPA videos, but the nudging sound is very nice. Whoop, creak, bang! Like a wooden ship on a stormy sea, on the verge of falling apart.
Sorry, I'm sure that isn't exactly news to a lot of you, but I just wanted to share
I've also been quickly developing an even greater crush on Pat Lawlors tables - I loved Whirlwind even on the rather junky 3DS PHOF port, and I badly wanted a pretty version of it that runs with at least a bit more frames per second than your usual Powerpoint presentation. I've also been lusting after No Good Gofers, and the console version of RBION has enough contrast between the lights and the playfield that I can actually tell what's going on and where to shoot, so I finally got a 360.
And man, I had no idea.
I was kind of defending touch controls here, but after two days of intense sessions on the 360 pad, I tried TPA on my iPad again, and it felt borderline unplayable. I had the feeling that it would be weird going back, but boy, the difference was jarring.
And the biggest factor was not the nice, juicy, satisfying feeling of slamming the bumper buttons on the pad instead of tapping a thin piece of glass and metal - but I suddenly understood how crucial nudging is. I always never get to play real pinball, and when I do it had never crossed my mind to slam these machines around, but at least in TPA/Williams Collection, nudging feels as much a part of the game as the flippers.
As a result, I suddenly started liking ToTAN a whole lot more than on iOS. On iOS, I often drained so quickly that I would very rarely get these nice lamp bonus countdowns (I really love that little jingle!). On the gamepad, it's hardcore nudge city, and suddenly the game feels not only more involving, but also more physical - the sounds on TPA aren't really impressive compared to the loud, slamming clacks I often hear in the PAPA videos, but the nudging sound is very nice. Whoop, creak, bang! Like a wooden ship on a stormy sea, on the verge of falling apart.
Sorry, I'm sure that isn't exactly news to a lot of you, but I just wanted to share
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