I think you have found another bug. We will check and fix it if needed.I noticed a strange behaviour of the ball when it enters the red ramp/tube in the back: sometimes the ball enters the red ramp too slow and you see that is barely enters 20/30% or so, at a point that the ball will normally roll back because it just can't make it all the way through with such a slow movement. But it doesn't roll back, it still goes all the way through and comes out at the end! This is impossible, unless there is some sort of a mechanic inside the ramp that pushes the ball all the way through..
Thanks! We will check it.when you are on the bonus ball and if you get the bumpers down and go into the past the clock is supposed to STOP until you hit the bumpers back up which resumes the countdown on the bonus ball from where you left off BEFORE the bumpers went down. This is the way it worked in the real world and should be on the rulesheet. this version is incorrect as the countdown clock continues even when the bumpers are down and flippers go dead when it runs out. This needs to be fixed .
I like some bouncing in pinball and don't see too much in TM.The ball physics for this table are abit too bouncy, this is clearly noticable when you let the ball bounce on the flippers.
I like some bouncing in pinball and don't see too much in TM.
Awesome suggestion, Flipper. Might have been you who suggested also, but I'd also love solid red flippers for all the machines.
i saw a video of Time Machine played in a dimly lit room and the backglass lights moving and reflecting off the playfield glass really adds another dimension to the game play. not sure if it'd be feasible to implement in the app, but it really looks like it adds to the overall game play. check it out.