The loafer
Member
- Oct 28, 2012
- 494
- 0
... and I tried it!
from a VR implementation perspective, this blows away what stern has done with gear VR and what Zen have done with their pinball effect. On the vive, I Use the motion controller to pull the plunger exactly as I would in real life, and the trigger on each controller is the flipper. I'm going to try setting this up via my pincab, would be even better but it's in pieces right now. Anyway, had to get out of VR to answer phone and i figure I'd let you all know. I'll test the nudging to see how that feels and will try and walk around the machine too.
Very impressed with what they've done here, looking forward to improvements. It is more expensive than expected but right now, initial thoughts to me is that it's bloody freaking worth it!
from a VR implementation perspective, this blows away what stern has done with gear VR and what Zen have done with their pinball effect. On the vive, I Use the motion controller to pull the plunger exactly as I would in real life, and the trigger on each controller is the flipper. I'm going to try setting this up via my pincab, would be even better but it's in pieces right now. Anyway, had to get out of VR to answer phone and i figure I'd let you all know. I'll test the nudging to see how that feels and will try and walk around the machine too.
Very impressed with what they've done here, looking forward to improvements. It is more expensive than expected but right now, initial thoughts to me is that it's bloody freaking worth it!