My mistake. Thought it was a general request.
I don't think they have any plans for challenge modes since it's for earning wizard power ups, that you can't use in Arcade mode. Still, I like where your head is at!
It's not just for earning wizard power ups (although I think that would be fun using Deep's physics).
Challenges mode also opens up the in-game reward mechanic i.e. the Table Mastery rewards. These rewards can be anything from unique artworks to 3D models from the tables themselves, that can be viewed via the in-game 3D viewer.
This is a very cool game mechanic that's completely hidden to anyone who plays using only the new physics setting in either Arcade or Tournament mode.
Mel said that they are indeed looking into adding the new physics to Zen originals, but it is a very time consuming process and will have to be done pack by pack. They are thrilled that this community likes it so much that we want it applied to the rest of the game, but it's gonna take some time. It's not just pushing a button and all the rubber becomes different. Did you know they actually adjust the playfield surface for WMS, how much friction it has on the ball? That in turn affects ball trajectory, and these tables were not designed for real world physics. So yes, they are making it happen but we'll have to be patient.
Mel said that they are indeed looking into adding the new physics to Zen originals, but it is a very time consuming process and will have to be done pack by pack. They are thrilled that this community likes it so much that we want it applied to the rest of the game, but it's gonna take some time. It's not just pushing a button and all the rubber becomes different. Did you know they actually adjust the playfield surface for WMS, how much friction it has on the ball? That in turn affects ball trajectory, and these tables were not designed for real world physics. So yes, they are making it happen but we'll have to be patient.