Captain B. Zarre
New member
- Apr 16, 2013
- 2,253
- 0
Me too, just saw the trailer for Masters of the Force and it looks like an awesome, innovative new table. Looking forward the most towards Han Solo & Droids however.
I think it's because you are playing the game on the Vita instead of the iPhone/iPad. Zen Pinball was first released on consoles and was built around with buttons. I recently just played the Andriod version myself and although I like the portrait mode, the touch controls just don't click right with me.I don´t really know what changed - maybe I started to accept the game as it is and not constantly compare it to real pinball - but I´m having a lot of fun with the Vita version right now. I had it on iOS at one point, and even though it made much more sense screen-wise, having physical buttons on the Vita version makes all the difference to me. It also looks absolutely fantastic on the OLED screen.
I think it's because you are playing the game on the Vita instead of the iPhone/iPad. Zen Pinball was first released on consoles and was built around with buttons. I recently just played the Andriod version myself and although I like the portrait mode, the touch controls just don't click right with me.
Same here! First thing when I played the Android version was flip my tablet to landscape view. I'm not a fan of the zoomed out cameras either, but it was nice to see the whole table shown in portrait mode (just for a few seconds).I also thought that on iOS and Android the portrait views were all just way to "zoomed out" - I mean, you could of course see the table much better, but the flippers and the ball become just way too small for my taste. When I play TPA on my Nexus I usually use 1 or 4 for the portrait view - looking at the table at a lower angle rather than a pure birdseye view.
In contrast, the landscape camera views in ZP2 are all very different and almost all of them pretty usable. I prefer 3, with the flippers really big on the screen and the camera swinging upwards when the ball goes deeper into the table.
I also get the feeling that most of the table are really built to look impressive from a slightly lower point of view, with a lot of elements protruding vertically in the back of the table. Getting a flat birds-eye view on the table kinda ruins the effect a bit.
Indeed, but then again they first released out this game on mobile, so it makes sense that they focused on the portrait views.In contrast, most landscape views in TPA are rather hard to use compared to the portrait ones.
As for viewing angle, I like view 6 myself.
I switch between 3 and 6, sometimes I like the slightly better flipper angle on 6, but the scrolling feels a bit more disorienting on some tables. I love the many different options!
I hate the scrolling. For me it's 1W all the way.