Lighting settings (dx11)

mpad

New member
Jan 26, 2014
1,398
0
Hey guys,
Finally had the time and motivation (thanks physics 3.0) to revisit and play some tables.
While at it I set the room light and bulb brightness for each table. Still amazed how good it looks and how it can totally transform the appearance of a table. Cyclones art was a pain in my eyes, but with dimmer lights the playfield steps back a bit and with the slow and constant turning of the ferris wheel I find it almost calming now. Great transparency on the ramps btw.

Well, I found out, that for 90% of the tables I like the following settings
Room: 15%
Bulbs: 50%

This keeps the overall colors and is not too dark. Only on some tables with too much bloom I turn down the bulbs a bit, on some that look too dull I increase it slightly.

Exception being centaur, which is totally unreal at room 0% bulbs 100% :D

So wondering what settings you guys use...
 
Last edited:

Robert Misner

New member
Oct 4, 2014
610
0
I've slowly tweaked most of them.. alot of season 1 and 2 tables I have the bulbs 80 to 100
table brightness is usually 10 to 25 depending on how dim the table is..(CFTBL is 25 and 100) junkyard I think is same 25 100,

I find any table where the dmd is dim will need bulbs really high and if the dmd is glowing bright usually 45 to 55
I should make a list..to bad we can't share lighting settings like we can camera settings.

Honestly I'd love a feature addition for the game where it randomly picked settings based on a range you picked..sometimes I want to play a table fullly lit like its right beside the window at the 7-11 in mid afternoon ...othertimes that dim but not to bright like a sports bar..
It would be cool to have it randomly pick a time of day each time you launched a table.
 

mpad

New member
Jan 26, 2014
1,398
0
cool idea!
bulbs alway to 80? that is to bright for me ;)
but so great that we can all adjust as we like it. hail to the slider.
 

Robert Misner

New member
Oct 4, 2014
610
0
all season 5 tables don't need bulb more then 50
its just alot of the older tables are much dimmer.. Attack from Mars and Medival Madness being the exeptions
 

Robert Misner

New member
Oct 4, 2014
610
0
OCD kicked in a figured why not might as well write em all down and share em
So heres settings from everytable that I've kinda settled on.

Addams Family (Bally 1992)
Bulb 45
Room 10

Attack From Mars (Bally 1995)
Bulb 25
Room 20

Big Shot (Gottlieb 1974)
Bulb 50
Room 20

Black Hole (Gottlieb 1981)
Bulb 40
Room 10

Black Knight (Williams 1980)
Bulb 80
Room 15

Black Knight 2000 (Williams 1989)
Bulb 80
Room 15

Black Rose (Bally 1992)
Bulb 80
Room 10

Bram Stoker's Dracula (Williams 1993)
Bulb 60
Room 10

Bride Of Pin-Bot (Williams 1991)
Bulb 30
Room 20

Cactus Canyon (Bally 1998)
Bulb 45
Room 45

Centaur (Bally 1981)
Bulb 55
Room 30


Central Park (Gottlieb 1966)
Bulb 60
Room 20

Champion Pub (Bally 1998)
Bulb 100
Room 20

Cirqus Voltaire(Bally 1997)
Bulb 75
Room 15


Class 1812 (Gottlieb 1991)
Bulb 80
Room 15

Creature from the Black Lagoon (Williams 1992)
Bulb 100
Room 25

Cue Ball Wizard (Gottlieb 1992)
Bulb 90
Room 20

Cyclone (Williams 1988)
Bulb 55
Room 25

Diner (Williams 1990)
Bulb 90
Room 20

Dr. Dude (Bally 1990)
Bulb 60
Room 20

EarthShaker (Williams 1989)
Bulb 55
Room 20

ElDorado City Of Gold (Gottlieb 1984)
Bulb 90
Room 20

Elvira and the Party Monsters (Bally 1989)
Bulb 100
Room 20

Firepower (Williams 1980)
Bulb 55
Room 20

Fish Tales (Williams 1992)
Bulb 80
Room 20

Flight 2000 (Stern 1980)
Bulb 90
Room 15

Funhouse (Williams 1990)
Bulb 55
Room 20

Genie (Gottlieb 1979)
Bulb 100
Room 20

Getaway (Williams 1992)
Bulb 30
Room 25


Goin Nuts (Gottlieb 1983)
Bulb 90
Room 20

Gorgar (Williams 1979)
Bulb 100
Room 20

Harley Davidson (Stern 1999)
Bulb 75
Room 20

Haunted House (Gottlieb 1982)
Bulb 90
Room 20

High Roller Casino (Stern 2001)
Bulb 80
Room 20

High-Speed (Williams 1986)
Bulb 60
Room 20

Jack-Bot (Williams 1995)
Bulb 55
Room 20

Junk Yard (Williams 1996)
Bulb 80
Room 15

Lights Camera Action (Gottlieb 1989)
Bulb 80
Room 20

Medieval Madness (Williams 1997)
Bulb 45
Room 20

Monster Bash (Williams 1998)
Bulb 80
Room 10

No Good Gofers (Williams 1997)
Bulb 55
Room 20

Party Zone (Williams 1991)
Bulb 30
Room 20

Phantom of the Opera (Data East 1990)
Bulb 35
Room 15

PIN-BOT (Williams 1986)
Bulb 90
Room 20

Roadshow (Williams 1996)
Bulb 55
Room 20

Ripleys Believe It or Not! (Stern 2004)
Bulb 75
Room 20

Safe Cracker (Bally 1996)
Bulb 45
Room 40

Scared Stiff (Williams 1996)
Bulb 100
Room 15

Space Shuttle (Williams 1984)
Bulb 65
Room 15

Star Trek The Next Generation (Williams 1993)
Bulb 100
Room 20

Starship Troopers (Stern 1997)
Bulb 40
Room 20

Tales of the Arabian Nights (Williams 1996)
Bulb 60
Room 20

Taxi (Williams 1988)
Bulb 100
Room 20

Tee'd Off (Gottlieb 1993)
Bulb 90
Room 30

Terminator 2 - Judgment Day (Williams 1991)
Bulb 90
Room 15

Theatre of Magic (Bally 1995)
Bulb 90
Room 10

Twilight Zone (Bally 1993)
Bulb 100
Room 15

Victory (Gottlieb 1987)
Bulb 90
Room 20

Whirlwind (Williams 1990)
Bulb 90
Room 20

Whitewater (Williams 1993)
Bulb 40
Room 15

WHO Dunnit (Bally 1995)
Bulb 80
Room 20

Xenon (Bally 1980)
Bulb 30
Room 20
 

Crazy Newt

Member
Dec 2, 2012
351
12
I go with Room 20 and Bulb 55 for all tables. It seems to work well in the room I play in, which is very dim, much like the arcades of the 80's I remember. With various room lighting and different monitor settings, it would be difficult to create any type of objective values that anyone could go by.
 

Metalzoic

New member
Jun 8, 2012
907
0
100 brightness for every table (how can you stand it less?), room brightness between 25-45 depending on the table, but most are at 35.
 

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