mpad
New member
- Jan 26, 2014
- 1,398
- 0
Hey guys,
Finally had the time and motivation (thanks physics 3.0) to revisit and play some tables.
While at it I set the room light and bulb brightness for each table. Still amazed how good it looks and how it can totally transform the appearance of a table. Cyclones art was a pain in my eyes, but with dimmer lights the playfield steps back a bit and with the slow and constant turning of the ferris wheel I find it almost calming now. Great transparency on the ramps btw.
Well, I found out, that for 90% of the tables I like the following settings
Room: 15%
Bulbs: 50%
This keeps the overall colors and is not too dark. Only on some tables with too much bloom I turn down the bulbs a bit, on some that look too dull I increase it slightly.
Exception being centaur, which is totally unreal at room 0% bulbs 100%
So wondering what settings you guys use...
Finally had the time and motivation (thanks physics 3.0) to revisit and play some tables.
While at it I set the room light and bulb brightness for each table. Still amazed how good it looks and how it can totally transform the appearance of a table. Cyclones art was a pain in my eyes, but with dimmer lights the playfield steps back a bit and with the slow and constant turning of the ferris wheel I find it almost calming now. Great transparency on the ramps btw.
Well, I found out, that for 90% of the tables I like the following settings
Room: 15%
Bulbs: 50%
This keeps the overall colors and is not too dark. Only on some tables with too much bloom I turn down the bulbs a bit, on some that look too dull I increase it slightly.
Exception being centaur, which is totally unreal at room 0% bulbs 100%
So wondering what settings you guys use...
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