BUG: Upper right flipper to bear kick ramp
I thinks it's just the weird physics of TPA, but I've played a lot of Addams Family on location, and I've never seen this shot even be remotely possible. In TPA I've already had it happen like 5 times in one day. The ball shoots from the top right...
The real table is more exciting because the left ramp is freaking brutal. But ramps in TPA are set for easy mode, which makes a table like this way too easy.
This is the same as on ST TNG. Heretic, this isn't about back handing from the lower right flipper. That's normal. This is about doing it from the upper right, which makes zero sense as it means the flipper basically breaks the laws of physics by pushing the ball left, then flipping around and...
Yes, however the physics behind the phenomena that make pinball appear random are likely too intensive to be simulated by most of the TPA hardware. Instead some amount of forced randomization on the kickouts and such could give us the same effect with less hardware processing needed.
I mean...
I think the game either needs to make a lot of ramps steeper (I'm looking at you Creature from the Black Lagoon) or add friction. I believe rubbing on the wall in TPA doesn't slow the ball down, which is why you can make UGLY shots that clear ramps. I've had the slings make ramp shots on a lot...
In another fine example of pinball physics, today in iOS TPA I was able to send the ball all the way up the right ramp from the upper right flipper. Look at the angle of that shot. There's no way something like that should be possible. I don't think it's possible to touch the inside of the right...
I've had more glitches in one week on Fish Tales than I've had in my entire two years of TPA until now. Games starting in multiball, multiball starting on lock 2, balls draining but the table still thinks there's a ball in play. A pretty much impossible fast cast due to the lack of live...
I was in instant multiball. One ball on the left flipper, the other was in the bumpers. I let the left flipper go down and took a shot to the right ramp, but it went straight through the flipper and drained. It wasn't near the tip, it was about 3/4 of the way down when it teleported through the...
MadScience, I have an iPad 4 and I've put ~8 hours into Whirlwind and have yet to see a single frame of stutter. I'm kinda over the table for now because of the bad plunger that allows for easy multiballs, but I still play it from time to time with no stuttering.
Nudging is just completely broken as it stands right now. Entirely too powerful.
My solution would be variable nudging. We'd have at least 2 different nudge strengths. A quick tap/slide would result in a very light nudge (about 1/4 to 1/3 the strength of the current nudge). These light nudges...
It's about risk/reward man. Watch the pros play. Keith Elwin and Zack Sharpe (the two greatest pinball players around) wouldn't attempt a Mansion/Slot Machine shot from the opposite flipper most of the time. And they're faaaaaaaaar more accurate than me or you. But if you lose just 1 ball from a...
That's not so much a hint as just telling us. Not that I'm complaining! I'd rather have TFTC, but we may see that in #19 since we had 2 Halloween tables last year.
I would give my right arm for the ability to alter kick out power/randomness. On real tables, if you hold up the flipper during kickout you'll usually hit slings or it will go over slings and in danger of outlane. In TPA holding up the flipper is a safe catch on most tables, which makes things...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.