EDIT: Of all of the notes listed here, I noticed a LOT of stealth fixes in the process. PLEASE, Zen, we need proper patch notes. It sucks going through each table and finding fixes that weren't listed.
Fixed, as of update 0.1.1.47645 (Williams graphics/lights, May 5, 2022) :
Attack From Mars...
Fixed, as of 0.1.1 (World War Z release, April 21, 2022) :
Indiana Jones:
GI fades instead of flashes like individual lamps, very similarly to how Theatre of Magic used to be. This should NOT be the case.
Medieval Madness:
Merlin's Magic saucer / feed from the jets is rolling right into the...
FunHouse is off, it's already released on FX3.
Throwing in my thoughts: Let's see, here. 3 remaining unlicensed DMDs remaining and a plethora of alphanumerics and licensed titles.
Alphanumerics are currently out, given the dilemma of the Volume 6 release. Those tables still need fixed, and the...
Fixed, as of 0.1.0 (45736):
Pressing any button on the controller or keyboard makes the mouse warp to the upper left corner of the screen. This makes for using the mouse impractical for Free Camera View, unlike FX2 and FX3.
Throwing in White Water and RoadShow issues for the time being, due to...
LOL, calling it "Pro Physics" when I can insta-catch just like Zen physics in FX3. Any flipper apex that's higher than the shallow angles is still very much Zen physics.
Yeah, Williams got quite the downgrade in FX as it stands. No Simulation or Tournament setups yet -- you're not missing much...
Oh I know exactly what it is, and I don't need to get my eyes checked.
Explain to me why the flipper angles in their Pinball Show are exactly like how they are in FX3, then? And not just in S2E2, but also in S2E1 when they showcased Indy?
Explain to me, also, why we haven't seen the new...
Again, something's telling me they're not quite ready to unleash, given what was shown on S2E2 of Zen's Pinball Show. I'd appreciate seeing a Simulation and Tournament option for Classic on the Williams tables in the future.
FX3 vs S2E2 vs FX 0.1.0:
Not quite all issues, I created a...
The physics, known in FX3 as Classic Single Player (Arcade/Tournament), do not exist in this build, likely to keep a focus on Pro Physics tuning for all legacy tables that will be ported over. Compared to FX3, the apex point of the flippers is higher than that of Classic Arcade/Tournament, but...
Forgot to import the list of fixes from the other Master List. Here we go, this fix list is a doozy.
Initial build fixes (imported from the FX3 Master List), v0.1.0 March 31, 2022:
Attack From Mars:
GI lights in the inlane plastics remain turned on during Strobe Multiball and other events.
3...
Not quite. With mobile, you have to purchase Zen coins first before purchasing the following:
* Limited time table offers (4-stars + bonus). Zen Club exclusives are cheaper than the 800 coin bundle.
* 4-star upgrade (100 coins, cheapest if you grind it out)
* Zen tickets (1-3 star upgrades +...
The previous Master List focused on recreations specifically for Williams tables. Given Zen's interview with Spooky Pinball on one of their episodes, we have a distinct possibility of other manufacturers appearing within the new FX. Without further ado, here is a new list completely separate...
Update for the audio issue on Indy:
Audio call issue on the Bonus -- if any multipliers are claimed, but no modes are played, the Raider's March theme plays instead of the call for "Total Bonus"
Added issue for FunHouse:
MAJOR score tracker issue: If you go through the Status Report and reach the Bonus Count (X Rudy Hits), it adds bonus points and no longer accurately tracks your score on the alphanumeric display, as if you drained a ball. EDIT: Happens on ALL game modes, turn on...
Even VPX has its flaws, as does many other digital pinball games. Some games suffer from overpowered nudging on keyboard, just like Zen. Your argument is invalid.
You can't beat the real thing, which is why I've grown to appreciate digital games with more viewpoints.
Remember also that...
That's a great point, I must have missed that bit of info on the IPDB before going straight to the manual. Color changing to purple, since the ROM can be changed.
EDIT: They're likely using L-5, given it can happen on PinMAME as well.
That might be a ROM setting, but then again, I haven't seen it in the manual or as a setting on TPA's Operator Menu. it only happens on Classic Arcade and Single Player/powerups. Maybe gives easier access to the Camera mode during Hotfoot?
Adding to the list. I was aware of the issue but wasn't...
Added issue for Space Station, re:
Gate issue on left orbit, guarding U-S-A lanes
ROM emulation issues, flashers not in sync with music during multiball (EDIT: Moved to General, pre-DMD specific issue)
Bumper lights not turned on during multiball -- incorrect GI attached?
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