This will be updated for Big Shot, Central Park, El Dorado, and Fireball in the next release . There will also be a new flipper hum sound when the flippers are active on EM tables.
I bumped the issue a few days ago and im hoping to get an update in the next release. Were also aware of the steel ball not rotating and are looking into resolving that issue as well.
The squares your seeing are basically walls that we fake flasher lighting on for platforms that don't have DX11 lighting. Since PS4 has DX11 lighting, the squares were supposed to be removed.
I actually fixed the flipper issues on MM recently so it should only need to be rebuilt before the fix is seen. Currently in the release build, the flippers are off visibly off their access, this was something that was accidentally left in when we were doing the flipper tuning for drop catching...
There was an update yesterday that should of fixed it on PC. Once I can confirm it's fixed on the release build I'll look into getting the fix out to other platforms.
That seems to be a requested feature we don't have in TPA. I'll track down the issue. Hopefully it's easier than the F-14 wizard goal score a 250k launch bonus.
I'll look into it tomorrow but activating it by either recon reward or collecting all planets should award the goal.
Edit: Your talking about the Nuke 5 planets in Planet Multi-Ball huh?
Were aware of it and should have a fix in it for the next update. The HUD animation freezes when the final scores screen pops up. The correct score is being displayed in the final score screen just the HUD needs a little more time before the end of the game shows up.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.