Nice pics ExTork, Crawley!
As someone said earlier, you got some nice pinball events and even more nice machines.
I saw a private collector going to have something to celebrate our national day, 15$ and buns included! Yes, I am going for the buns...
Good humor too, nice to see as the world...
Robert, might not JoyToKey be used for Push and hold? Or you can use that for the time being if NoEx thinks it is something to implement.
For myself I wouldn't mind 2-3 more views :cool:
So much more relaxing to play now; no more aggro when not seeing the outlanes or weird POV.
Interesting.
"Sometimes I just like to leaf through it too see how far we have come"; in my case I am hoping for an improvement in general placing - gotta work those shots!
I like it :)
"The current build only works with the DX11 version of the game."
Does it check for version on the TPA exe? How will future updates be handled (every month new table, bugfixes), do you have to update your program for each and every table that is released?
Done a runthrough all the tables and...
Yeah I missed it.
But I was pretty knocked out from a cold whilst this was going on so I wouldn't been able to enter anyways :(
Good imitative anyhow superdan, much appreciated :cool:
Wouldn't that be great. That is, I think, Fungis (it was Fungi?) greatest issue with Attack From Mars strobe lighting (and mine is some sense) that if the area of the emitter was allowed to cover a larger area it would make a stronger impact.
There are more of less shadowing on tables though...
Yeah, mentioned it but none but you have picked it up yet. Or rather - when the ball passes the Boom B without it being lit the ball gets a shadow effect; I think it is connected to what you mentioned.
There is also a transparent block in the middle ramp for me on Bride of Pinbot. Lots of other...
Just a little post...
Twilight Zone
Bulb Setting 100
Room 05
The bulb above the little flipper does not have Dx11 lighting. It is regular Dx9 texture change.
Also many flyers in the extra section are sized wrong for portrait view.
Low rez flyers? Don't forget to copy over the new nice ones...
I apologize for the confusion.
The visor was up and my ball just careened off somewhere and nothing happened. I nudged the table a bit to see if it where stuck.
Then I called the attendant and did something else so I didn't read what it said. The table was still centered but when I plunged...
Yeah, had that today.
But the ball reset to the plunger if I remember correctly? Because I called the attendant and IIRC not much happened.
So I thought they made a check for ball position or something.
Well, I dunno; maybe it can happen in the real table too?
Heh heh, look who's on the ball lately :)
You keep this up Mike and we wont have much left to complain about, and then what will happen to the forums :P
But not for all of us? Using Nvidia card and fullscreen, tilting works fine for me (not that I TILT that often...).
I do crash the program everytime I leave TPA though; but I never read anyone else having this problem so it's prob my computer/drivers.
Can't play without Dx11 now :cool:
In the meantime can you post some info on the cam mod settings :confused:
I've been wondering about how your mod handles calls for Backglass viewing when there is a spinning wheel and what not going on. And if you allow camera change for zooming in on the plunge for the tables that need...
I read some problems with the early betas with problem with DPI scaling? So I turned that off for the Dx11 exe.
Also, if you are not running in "native" resolution for an LCD monitor it will look a bit soft.
Short answer: Nope, mine is sharp.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.