I do say that, and we'll see if it holds true in TPA. I think the closest comparison to Getaway might be Jack*Bot, actually. The wizard mode in each isn't all that tough to reach and isn't all that deep, but it's still a thrill every time and leaves you wanting more.
I do agree the...
You do spend most of the game in sudden death. It's normal to reach that before your first trip to the board game, and then you're there for good except for occasional respites of brief time gifts. It's a very unforgiving game by TPA standards.
To score more, you have to reach Vault multiball...
switch3flip, yes that method works too, but I'd rather avoid any on-the-fly shots and nudges when a safe perfectly railroaded method is available.
That's the part I didn't know, thanks.
You're looking at it the wrong way round. The right gauge is that I have a higher score relative to the...
Well, I've come up with going infinite.
This is the key: grind Super Payday for dozens of wheel spins to replenish your extra ball stock every time. Here's how. Start with a ball on each flipper. Step 0: shoot Fire-in-the-Hole and pin the ball with the blast flipper. Step 1: post pass...
The previous post had some inaccuracies, I'm removing it to post a corrected version here.
The pinball.org rulesheet for Road Show spells out the rules for city traveling, better than the in-game instructions.
This rulesheet lists the cities, but gets the order incorrect (Vegas and SLC are...
Some non-cheatyface strategy:
When plunging, safely short-plunge to the flippers. Plunge softly so it just barely passes the gate, and HOLD the upper flipper. The ball will head for the center drain, but you can often nudge it into a catching position. If you don't get a catchable drop...
To be clear, what we mean is unpausing the emulation a fraction of a second before the game accepts any more flipper input. That would indeed plug all these holes.
Yeah, I may have overstated that case a bit. ±1 or ±2 mod 5 is exactly the same thing as allowing any available number other...
The other way besides multiball is the combo sequence into the 5X Graveyard shot, if you've raised the graveyard value to a decent amount. Bear kick - left orbit (bonus X) - upper ramp (5M combo plus Thing star) - swamp (10M combo plus 5X Graveyard up to 20M). That totals as much as a couple...
And wasn't sure if I wanted to post this, but let's get it out in the open. You can cheat your ass off at the board game.
While the dial is spinning, pause the game. Hold the left flipper during the resume countdown to stop the dial immediately as the game unpauses. The dial will click...
I disagree with Zaphod on TNT multiball. It doesn't give anything worthwhile. The points are crap. It does give time, but it doesn't give enough to make back up for the time spent enabling the lock and board game. I can't see how you can go infinite from this. I guess it might be worthwhile...
HS2 makes sense as a season seller. But season sellers don't go in the leadoff spot. Every previous season other than the first opened with a weaker entry: Dr Dude, Fish Tales, Phantom. If the premium title comes first, people will just buy that individually and not the season. You want the...
Here's what I'd suggest to cover scheduling not just for December but for all the holidays. Adjust a week sooner starting with October. Avoid Halloween by playing on 10/24 instead of 10/31, Thanksgiving on 11/21 instead of 11/28, and Christmas on 12/19 instead of 12/26. That's all at four...
"2 skeletons remain" means that 2 skeleton shots are currently lit. But the Genie is continually adding more up to a total of 8 for the round. I think it's possible to outrace the Genie adding skeletons and finish the round early, but very hard as you need almost perfectly synchronized shots...
How do you guys stack 10 EBs? The only repeatable one is the Horseshoe EB round, right? And to get more than one on a ball, you have to get through the 9-ball round without draining. I can't manage that consistently, can you guys?
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