I'm guessing I just have to get good and be able to shoot this 7 times, it'll spin the spinner 8 times and return it, hopefully, safely avoiding the bumpers altogether. Getting tired of orbit->post outside of bumper area->outlane on the first orbit.
Even when the lock holds a ball for you I can't catch a break.
it did it to me again! stuck locked ball, but I failed to get the last jackpot before the next phase ... And a third time.
Not sure what to make of it, one game the launcher shoots one in at the start and stays there, other times...
I'd love to try it out later today, at the table selection screen I'm guessing the color of the tabs above each tables icon suggests some type of progression? Gray being untouched, bronze/orange perhaps having some goals attained?
Imo the bronze/orange tabs don't require more fade than the gray...
Do you mean to say the diverter is supposed to be in play during multiball? I've seen it show up during play when those rules say (when kickback isn't lit).
The diverter is active right after the kickback is used to feed the upper flipper, and also when:
The kickback is not lit
The spinner is...
Since there isn't a subsection for this table yet, I'd like to hear some thoughts on a strategy to nail that spinner reliably. Here's what I got so far, I shot that ice cave because I wondered why it was lit and nothing was in the instructions
The bumpers aren't the only demotivators
Ugh, I maxed the score and still didn't get that 150m jackpot.. then once maxed it didn't let me start creature multiball again, all it did was go into ball search and toss it back while telling me to lock the ball.
Thanks for the reminder in the post below, as I wasn't familiar with the iOS/OSX build so take my ramblings below with a grain of salt.
The bigger the resolution of the display gets the more calculations the graphics processor has to do in DX11.
Think of it this way.. there's usually 150...
While I don't personally care for it aesthetically there are options users have been asking for, mainly sorting, which I welcome but, what I meant by straight table launching was command line arguments for table launching.
The UI will be across all platforms not just PC, hopefully we'll get our...
Missed the torso on corpse, also having trouble with 150M creature.. I can get to Creature but I usually miss the bumpers when shooting the right orbit on purpose, which results in a SDTM for me. may have to shoot the left orbit to hit the spinner safely
I got the 350M goal because, after the...
Interesting~ after I went to the public beta and got the 660MB patch, the game shrank in size! now only if you could somehow reduce the size the redundant dx9/dx11 assets take my SSD would thank you.
And It wasn't due to the new UI, the UI isn't in the public_beta - Public UI Beta, not in DX9...
To be clear there are two virtual controller solutions that use the letters "vjoy", one is vJoy(sourceforge) the other is VJoy(headsoft).
After you mentioned it I just checked Broforce and there was a pulling to the left problem on the world campaign map, until I went into gamepad options and...
Here's the instructions:
Anyone is welcome to port it to AHK and post it here, the program I'm using has a DIY vr/headtracking crowd behind it so Wii/Android/iStuff have plugins that may allow me to access&interpret their accelerometers, IR tracking may have too much latency for this...
I've gotten to 250K launch bonus before multiball and after multiball was over.
did you mean perhaps, to get it launched at 250K when you don't have a lock lit?.. I think the one time I did it before multiball it was on Lock 2
I was trying to find some way that was repeatable for keyboard users...
Here's a visual sample (had two modifier keys), not sure on the status of if KB users could diagonal nudge but you could configure it that way if you don't want straight left/right or use a modifer key to make them diagonal.
I played Xenon earlier on keyboard, wasn't too bad. Little confusing...
it's been reported broken since maybe day 2 or 3 of release, F-14 doesn't award you those points it says on the DMD anyway, I mentioned it on steam and tarek mentioned it in the issues masterthread.
try 5 of these
Does your cab already have nudging support for other games, like an accelerometer? a trackball? Perhaps a suspended mouse?
maybe a pedal, dance, balance board peripheral.., some players look like they already dance at the machines
oh maybe a trackpad mounted on the side, nudge via swipe of a...
So far what I have is a script thats run by a program that interprets keyboard inputs that outputs a DirectInput value, then that DirectInput value is converted into an XInput value which the game recognises. It isn't run or written for AHK but likely could easily be ported to it.
At the moment...
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