An image from a real Centaur, it should be more clear here that there are gates just above the flippers that allow the ball to go from the outlane to the inlane; and the posts and rubbers nearby can be used to help that, with good luck and/or nudging.
Oh sure I don't get the choice. It's very odd. All I can think, is there's a really big fan of FPII up in Big Bear. The only reason I can think it's coming, is it's a test of some new emulation capabilities, since so far we don't have any Williams tables from that era emulated (some folks...
Except, no, it's not a "timesaving measure", they still need to a complete tear down etc. of the table. Just because it has 4 bumpers and 2 banks of targets in roughly the same place, does not make the playfield identical.
The same goes for the two versions of El Dorado, and Pin*Bot vs...
Wipeout: The top-left (green) slalom gate sometimes refuses to register when it's lit and rolled over. If it decides it's working, it's fine, but if it decides it's never going to work, it stays not working for the duration. This makes multiball impossible.
According to an anonymous source, the newsletter should be out today and was delayed because "it needed to be approved first". Oooh. Intrigue.
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Farsight will be releasing this, or they're going to be facing a breach of contract lawsuit from Stern. Stern themselves are almost certainly controlling the flow of information, as well as the release dates. Farsight have their fair share of problems, and the state that this was released in...
Is it just me, or is TZ now almost too difficult since it received its tuning pass? I mean, I get it, it was very easy and got boring fast before. It isn't know, it's a deadly trap and that left outlane is voracious.
But... failing at ~90% of clean shots on the left ramp from the left...
The programming for Monster Bash is completely over-the-top when it comes to canceling animations, pretty much any animation can be skipped/canceled with the flippers. In terms of making a user-friendly pin that's accessible, streamlined, and fun, Lyman's code is fantastic; but it sure doesn't...
I don't really want to have to try it because SPA on Android is not in great shape, but I can give Ripley's a whirl there myself and see what happens.
Also maybe try Ripley's on my PC (again, it would mean firing up SPA... still waiting for the Star Trek crash bug to be fixed though...).
Proving Ripley's / Whirlwind is going to be a bit trickier, because at the "normal" end of scoring, both those tables score very similarly. It's only when you get to ultra-long games that the relative linearity of Whirlwind holds you back, and the cumulative craziness of Contintent jackpots...
There's already this thread:
http://digitalpinballfans.com/showthread.php/11634-TPA-Tables-You-ve-Played-For-Real
Maybe move over to that one and close this as a duplicate.
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