Oh, and why should the tables be balanced with respect to each other on bonus in the first place? It's perfectly fine to have some tables where bonus dominates (this means you Cactus Canyon) and some where it's all but irrelevant (hi CFTBL). Some tables will punish you more for a tilt than...
It's an instance of this trope: http://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards
Bonus in these games is quadratic by ball length. Double your ball length and you get four times as much bonus, since both the switch count and bonus X double, and multiply each other...
Yeah, the scoop starts a mode about 10% of the time. That sounds low but it isn't. It's actually quite a lot of payoff for the venture. 10 scoop shots for a mode is way safer than 6 Franky or Bride or Dracula shots. And the other stuff the scoop can do like bonus X and monster bombs are...
You don't need to constantly snapshot the ROM to do this or re-run its behavior. Capture the ROM's inputs and outputs and ball physical location. This means the state of each switch, light, DMD pixel, and sound effect. For the ball, you don't need to recompute its trajectory, just save its...
-1 for the auto hover. I hate using MB to say multiball for short and getting a mouseover for Monster Bash. And there's a few where you can get the wrong hover. CP, WW, and SS are all acronym collisions between multiple tables in TPA.
Is it possible Stern had the foresight to cover digital conversions and remakes in the original deals for the licensing?
The TV industry learned from the same mistake, where they would license a song just for over the air broadcast, then years later found themselves in trouble in including the...
I have to say I think TPA's soft teddybear physics would have a hard time recapturing F-14's violent aggression and speed. Those kickers that should be wild and nasty will probably turn out to be easily controlled. And if they're not, then we'll be complaining about the unfair drain monster.
I think Lyman's is worth it, at least at the high end of the leaderboards where I play. Reason is that the scoop shot from the right flipper is so safe. If you hit, you have a guaranteed bounce and fresh catch. If you miss, it's either a tame return to the flipper or a slow roll up the Mosh...
That's not quite the bug. It's not that other switches stop the spinner's scoring. Shoot the spinner while the top lock is full, so the ball in play bounces off. You haven't hit a switch, but the spinner still won't be scoring.
I think it makes virtually no difference in TPA. You can always still slap save, at least with keyboard/gamepad controls.
I've hardly played any of the real machines with lightning flippers. Didn't even know they were a thing until TPA with Fish Tales.
To get fine plunger control on a PC, click and drag downward with the mouse. No it's not on the keyboard, but who would ever have a keyboard and not a mouse? :) (Or at least a laptop trackpad.)
It's on the website. http://www.pinballarcade.com/TablePacks/ Click on any table to see the history. Looks like Dracula doesn't work but all the others do.
I don't remember where I first heard of TPA. I knew it existed for a long time. But I couldn't play it by not owning any of the platforms it was on. PC Master Race forever. But they finally got it onto Steam a year ago and here I am.
Is there any way on the PC version to get separate control of the upper flipper buttons on Haunted House?
I have the second set of flipper buttons mapped to left/right Ctrl, as usual. They work on Black Knight for the magnasaves, for example. But they don't do anything in Haunted House. Are...
So I'm on the PC which doesn't have tournaments, but the strategy choices for a 20 minute game intrigued me enough that I gave it a shot by just running a stopwatch timer myself.
There's three distinct ways to go: the spinner, Borg multiball, and Final Frontier. I played one game targeting...
4 EBs is the max you can stack at one time in every Williams/Bally game going back to at least Funhouse and possibly farther. I don't think I've managed to stack 4 EBs in Whirlwind or Space Shuttle to find out.
There are only 4 guaranteed EBs in AFM and all are available only once per game...
El Dorado is not bad, just dull. The drop targets are a fine core of a game. There's just nothing else to do after you hit them for each EB.
Goin Nuts is also not bad, just dull. The timer is an interesting alternative spin on pinball. There's just nothing to do but hit the same drop...
Okay!
That wasn't even the whole thing. I suspected it would roll over past 99B so paused it right there to snap that pic. The bonus multiplier was actually the full 250x. Insert a 1 in front for the real total:
Best part was that I held that 250X over the next four balls consecutively...
Maybe back around 1998, but web and FTP space is not common at all for ISPs nowadays. They just don't need to with so many other options available. A Dropbox public link is probably the most popular way to share a simple file now.
For the two-packs, the program can indicate which table the player was on when they purchased. They'll know how many buys were driven by Scared Stiff and how many by Big Shot, based on where in the program the player bought from. No it's not a perfect indicator of player intent, but it can be...
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